Hello everyone! As you might already know, I'm working on two Lua scripts at the moment - Sandbox+ (old format) and Crib Mod (lately released on Workshop). And I have several cool features in mind but they'd require new functions. Is it possible to see at least few of these in an update? Thank you so much in advance.
- Get the OS date. That'd allow me to put various unique holiday features which would trigger only on specific days. I've already got several ideas but let's just keep them as a secret for now.
- Create a custom map icon. This one would be extremely useful in my Crib Mod - a function that'd allow us to specify the icon (make it pretend to be a specifc store, Gateway, activity, diversion, etc.) along with its coordinates and just place it on the map. It'd be nice to have another function that'd remove it on demand too but that's not so important.
- Create a prompt in a specific place. Again, this one would save a lot of trouble with creating new prompts in Crib Mod. A function to create a prompt that appears in a specific place on the map - so we could set min and max coordinates for it as its parameters and it would dissapear automatically once the player goes beyond them.
- Trigger the Ship mode. So, well, once you exit the Simulation and go to the Ship you can only walk around. And that doesn't change automatically if you teleport outside. That's why I'd like to ask for a function that'd simply restore the regular gameplay on demand - so we don't have to manually exit the Ship to get the weapons and powers back.
- Set a custom spawn point (set custom coordinates for the player before the game loads up). I've already managed to create a teleport at startup function but it's kind of hacky the way it is now. Would it be possible to force the game to set custom coordinates for the player before it gets loaded up? Again, this would help a lot with Crib Mod.
- Teleport to the waypoint. Very basic and even more useful. It'd be awesome to have it in Saints Row IV plus it'd help a lot with testing new stuff.
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