Admixon
Moderator
What does it mean?two sided shader
Btw, do you think is it possible to make customizable transparent color or customizable color with shaderball?
What does it mean?two sided shader
As you know every polygon has two sides, one visible an second(backface) invisible, this setting makes both sides visible. I used it on Delsin's costume because original model used similar shaderWhat does it mean?
Btw, do you think is it possible to make customizable transparent color or customizable color with shaderball?
Yeah, shader sets if very limited especially for transparency, I guess hair shader has better alpha filtering but it doesn't work it the current SDK.Alright... I've to admit that my brain freeze while reading the wholes post, but make me realize that ITS hard to actually apply alpha to the game.
Too bad what I want to change in 3D it has alpha (its a hair piece), but still, this does look interesting to read (even with brain-freeze too)
That is what I though reading the whole things...Yeah, shader sets if very limited especially for transparency, I guess hair shader has better alpha filtering but it doesn't work it the current SDK.
I would say, that alpha channel transparency is only matter for the main character, npcs do not have it, so you can re-create alpha by polygonsThat is what I though reading the whole things...
And that I just want to edit that ... WELP, gotta wait they turning better for support the alphas.
You mean... erasing the alpha parts on the mesh and make it like the other normal hair of the main?I would say, that alpha channel transparency is only matter for the main character, npcs do not have it, so you can re-create alpha by polygons
Yeah, make strands of hair by polygons not by alphaYou mean... erasing the alpha parts on the mesh and make it like the other normal hair of the main?
Gonna give a try in both ways, which I may end hitting my head repetitive on the walls if I try the polygons way lol.Yeah, make strands of hair by polygons not by alpha