Still crashing.
Alright, maybe I'll try alternative solve. Just manually copy code to tables and see if it will work.
AMMO.XTBL
Replace "Satchel Charge" entry with that one:
Code:
<Ammo>
<Name>Satchel Charge</Name>
<Max_in_Reserve>12</Max_in_Reserve>
<_Editor>
<Category>Entries:Thrown</Category>
</_Editor>
<Flags>
<Flag>drops with weapon</Flag>
<Flag>thrown</Flag>
<Flag>lethal</Flag>
</Flags>
<clip_size>12</clip_size>
<cost>100</cost>
<Inv_Slot>explosive</Inv_Slot>
<Upgradable_Ammo>
<Weapon>satchel</Weapon>
<Level_2_Ammo>8</Level_2_Ammo>
<Level_3_Ammo>12</Level_3_Ammo>
<Level_4_Ammo>16</Level_4_Ammo>
</Upgradable_Ammo>
<store>
<display_name>Satchel Charge</display_name>
<clip_size>1</clip_size>
<cost>50</cost>
<ammo_icon>NONE</ammo_icon>
</store>
</Ammo>
CONTROL_SCHEMES.XTBL (necessary only for guys that are using controlers)
Replace "CBA_VDC_OFFHAND_GRENADE" entry with that one:
Code:
<Control>
<Action>CBA_VDC_OFFHAND_GRENADE</Action>
<Button>RS</Button>
<Alternate_Button>UNBOUND</Alternate_Button>
<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
<X360>True</X360>
<PS3>False</PS3>
<Debug_Only>False</Debug_Only>
<Non_Release_Final>False</Non_Release_Final>
<PC>True</PC>
</Control>
Replace "CBA_OFC_DETONATE_CHARGES" entry with that one:
Code:
<Control>
<Action>CBA_OFC_DETONATE_CHARGES</Action>
<Button>X</Button>
<Alternate_Button>UNBOUND</Alternate_Button>
<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
<Action_Name>detonate charges</Action_Name>
<X360>True</X360>
<PS3>False</PS3>
<Debug_Only>False</Debug_Only>
<Non_Release_Final>False</Non_Release_Final>
<PC>True</PC>
</Control>
EFFECTS.XTBL
Replace "wep_satchel_charge" entry with that one:
Code:
<Effect>
<Name>wep_satchel_charge</Name>
<visual>Veh_TankRpg_Exp</visual>
<restart_sound_at_loop>False</restart_sound_at_loop>
<kill_sound_when_done>False</kill_sound_when_done>
<sound_follows_effect>True</sound_follows_effect>
<vfx_kill_particles>False</vfx_kill_particles>
<stop_when_host_destroyed>False</stop_when_host_destroyed>
<stop_under_car>False</stop_under_car>
<stop_under_player>False</stop_under_player>
<time_of_day>24 hrs</time_of_day>
<_Editor>
<Category>Weapons</Category>
</_Editor>
<sound>VFX_AUDIO</sound>
<sound_parent_switch_name>VFX_PARENT_TYPE:EXPLOSIONS</sound_parent_switch_name>
<sound_switch_name>VFX_EXPLOSIONS:SATCHEL_CHARGE_EXPLO</sound_switch_name>
</Effect>
ITEMS_INVENTORY.XTBL
Add these entries:
Code:
<Inventory_Item>
<Name>handheld_sp_turretball_w_char</Name>
<DisplayName>TURRETBALL</DisplayName>
<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<Description>WPN_TURRETBALL_DESCRIPT</Description>
<_Editor>
<Category>Rifle</Category>
</_Editor>
<Cost>175000</Cost>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
<Inventory_Item>
<Name>handheld_Mech_suit_weapon</Name>
<DisplayName>MECHSUIT_WEAPON</DisplayName>
<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<Description>WPN_MECHSUIT_WEAPON_DESCRIPT</Description>
<_Editor>
<Category>Rifle</Category>
</_Editor>
<Cost>150000</Cost>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
<Inventory_Item>
<Name>CombatKnife</Name>
<DisplayName>COMBATKNIFE</DisplayName>
<Bitmap>ui_hud_inv_dlc_knifelauncher</Bitmap>
<Cost>100</Cost>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<Description>WPN_COMBATKNIFE_DESCRIPT</Description>
<_Editor>
<Category>Melee</Category>
</_Editor>
<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
Replace "Rifle-Killshot" entry with that one:
Code:
<Inventory_Item>
<Name>Rifle-Killshot</Name>
<DisplayName>RIFLE_KILLSHOT</DisplayName>
<Bitmap>ui_hud_inv_spc_sniper</Bitmap>
<Cost>150000</Cost>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<Description>WPN_RIFLEKILLSHOT_DESCRIPT</Description>
<_Editor>
<Category>Rifle</Category>
</_Editor>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
Replace "Special-IronSaint" entry with that one:
Code:
<Inventory_Item>
<Name>Special-IronSaint</Name>
<DisplayName>SPECIAL_M23_BLASTER</DisplayName>
<Bitmap>ui_hud_inv_suit_blaster</Bitmap>
<Cost>100000</Cost>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<_Editor>
<Category>Special</Category>
</_Editor>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
Replace "Space_Dive_Blaster" entry with that one:
Code:
<Inventory_Item>
<Name>Space_Dive_Blaster</Name>
<DisplayName>WPN_VTOL01</DisplayName>
<Bitmap>ui_hud_inv_veh_laser</Bitmap>
<Default_Count>1</Default_Count>
<Max_Inventory>1</Max_Inventory>
<Description>WPN_VTOL01_DESCRIPT</Description>
<_Editor>
<Category>Rifle</Category>
</_Editor>
<Cost>200000</Cost>
<Info_Slot_Index>0</Info_Slot_Index>
</Inventory_Item>
STORE_WEAPONS.XTBL
Add these entries:
Code:
<Entry>
<Weapon>handheld_sp_turretball_w_char</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>handheld_Mech_suit_weapon</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>space_dive_blaster</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>Special-IronSaint</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>SMG-StormM11</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>SMG-StormM11-B</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>Rifle-Killshot</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>CombatKnife</Weapon>
<Unlocked>true</Unlocked>
</Entry>
<Entry>
<Weapon>satchel</Weapon>
<Unlocked>true</Unlocked>
</Entry>
WEAPON_COSTUMES.XTBL
Add these entries:
Code:
<Costume>
<Name>handheld_sp_turret_w_char</Name>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Animation_Group>RPG</Animation_Group>
<Audio>
<Weapon_Model>SP_TURRETBALL_W</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Warmup_Delay>0</Warmup_Delay>
<looping>True</looping>
<Sound_Radius>50</Sound_Radius>
<Soundbank_Name>Wep_Robots</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
<Effect_Situation>
<Situation>charge release charging muzzle</Situation>
<Effect>VFX_TankBall_Charge</Effect>
</Effect_Situation>
<Effect_Situation>
<Situation>muzzle flash</Situation>
<Effect>vfx_tankball_muzz</Effect>
</Effect_Situation>
</Effect_Situations>
<Tracer_Info>
<Tracer>MiniGun-STAG</Tracer>
<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
<Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>handheld_sp_turretball_w_char</Weapon_Entry>
<Item_Entry>Explosive-PlasmaCannon</Item_Entry>
<Inventory_Entry>handheld_sp_turretball_w_char</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>TURRETBALL</Display_Name>
<Description>WPN_TURRETBALL_DESCRIPT</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
<Costume>
<Name>handheld_Mech_Suit_Weapon</Name>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Animation_Group>RPG</Animation_Group>
<Audio>
<Weapon_Model>MECH_SUIT_WEAPON</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<looping>True</looping>
<Warmup_Delay>900</Warmup_Delay>
<Sound_Radius>65</Sound_Radius>
<Soundbank_Name>Wep_Robots</Soundbank_Name>
<alt_looping>False</alt_looping>
<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Tracer_Info>
<Tracer>Mech_MiniGun</Tracer>
<Tracer_NPC>Mech_MiniGun</Tracer_NPC>
<Alt_Tracer>Rail</Alt_Tracer>
<Alt_Tracer_NPC>Rail</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Override_Bullet_Impact_Effect>VFX_Mech_SuitHitFX</Override_Bullet_Impact_Effect>
<Weapon_Entry>handheld_Mech_suit_weapon</Weapon_Entry>
<Item_Entry>Explosive-PlasmaCannon</Item_Entry>
<Inventory_Entry>handheld_Mech_Suit_Weapon</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>MECHSUIT_WEAPON</Display_Name>
<Description>WPN_MECHSUIT_WEAPON_DESCRIPT</Description>
<Alt_Override_Bullet_Impact_Effect>VFX_Mech_SuitHitFX</Alt_Override_Bullet_Impact_Effect>
<Override_Bullet_Impact_Effect_NPC>VFX_Mech_SuitHitFX</Override_Bullet_Impact_Effect_NPC>
<Alt_Override_Bullet_Impact_Effect_NPC>VFX_Mech_SuitHitFX</Alt_Override_Bullet_Impact_Effect_NPC>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
<Costume>
<Name>Rifle-Killshot</Name>
<_Editor>
<Category>Entries:weapon_radial:special</Category>
</_Editor>
<Animation_Group>Sniper</Animation_Group>
<Brass>Rifle</Brass>
<Audio>
<Weapon_Model>SMG_SWAT_M00</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<looping>False</looping>
<Sound_Radius>50</Sound_Radius>
<Soundbank_Name>Wep_SMG_Large</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
<Effect_Situation>
<Situation>muzzle flash</Situation>
<Effect>Rifle_MuzzleFlash</Effect>
</Effect_Situation>
</Effect_Situations>
<Tracer_Info>
<Tracer>Rifle-Tracer</Tracer>
<Tracer_NPC>Rifle-Tracer</Tracer_NPC>
<Alt_Tracer>Rifle-Tracer</Alt_Tracer>
<Alt_Tracer_NPC>Rifle-Tracer</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>Rifle-Killshot</Weapon_Entry>
<Item_Entry>Special-SniperRifle</Item_Entry>
<Inventory_Entry>Rifle-Killshot</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>RIFLE_KILLSHOT</Display_Name>
<Description>WPN_RIFLEKILLSHOT_DESCRIPT</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
<Costume>
<Name>CombatKnife</Name>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<Animation_Group>Melee 2h</Animation_Group>
<Audio>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>COMBAT_KNIFE</Weapon_Model>
<looping>False</looping>
<Sound_Radius>8</Sound_Radius>
<Soundbank_Name>Wep_Melee</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
<Constant_Effect>
</Constant_Effect>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>CombatKnife</Weapon_Entry>
<Item_Entry>CombatKnife</Item_Entry>
<Inventory_Entry>CombatKnife</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_0</Display_Name>
<Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_0</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
<Costume>
<Name>CombatKnife-HotDog</Name>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<Animation_Group>Melee 2h</Animation_Group>
<Audio>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>COMBAT_KNIFE</Weapon_Model>
<looping>False</looping>
<Sound_Radius>8</Sound_Radius>
<Soundbank_Name>Wep_Melee</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
<Constant_Effect>
</Constant_Effect>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>1</Costume_Slot_Index>
<Weapon_Entry>CombatKnife</Weapon_Entry>
<Item_Entry>HotDog</Item_Entry>
<Inventory_Entry>CombatKnife</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_1</Display_Name>
<Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_1</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
<Unlocked>True</Unlocked>
</Costume>
<Costume>
<Name>CombatKnife-BeerBottle</Name>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<Animation_Group>Melee 2h</Animation_Group>
<Audio>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>COMBAT_KNIFE</Weapon_Model>
<looping>False</looping>
<Sound_Radius>8</Sound_Radius>
<Soundbank_Name>Wep_Melee</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
<Constant_Effect>
</Constant_Effect>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>2</Costume_Slot_Index>
<Weapon_Entry>CombatKnife</Weapon_Entry>
<Item_Entry>BeerBottle</Item_Entry>
<Inventory_Entry>CombatKnife</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_2</Display_Name>
<Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_2</Description>
<Unlocked>True</Unlocked>
</Costume>
<Costume>
<Name>CombatKnife-comic_a_small</Name>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<Animation_Group>Melee 2h</Animation_Group>
<Audio>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>COMBAT_KNIFE</Weapon_Model>
<looping>False</looping>
<Sound_Radius>8</Sound_Radius>
<Soundbank_Name>Wep_Melee</Soundbank_Name>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
<Constant_Effect>
</Constant_Effect>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>3</Costume_Slot_Index>
<Weapon_Entry>CombatKnife</Weapon_Entry>
<Item_Entry>comic_a_small</Item_Entry>
<Inventory_Entry>CombatKnife</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_3</Display_Name>
<Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_3</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
<Unlocked>True</Unlocked>
</Costume>
<Costume>
<Name>satchel</Name>
<_Editor>
<Category>Entries:weapon_radial:explosive</Category>
</_Editor>
<Animation_Group>SatchelCharge</Animation_Group>
<Audio>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>NO_AUDIO</Weapon_Model>
<looping>False</looping>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>satchel</Weapon_Entry>
<Item_Entry>satchel</Item_Entry>
<Inventory_Entry>satchel</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>EXPLOSIVE_SATCHEL</Display_Name>
<Description>WPN_SATCHEL_DESCRIPT</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
<Costume>
<Name>satchel_remote</Name>
<_Editor>
<Category>Entries:weapon_radial:explosive</Category>
</_Editor>
<Animation_Group>SatchelCharge</Animation_Group>
<Audio>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Weapon_Model>NO_AUDIO</Weapon_Model>
<looping>False</looping>
<alt_looping>False</alt_looping>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
</Effect_Situations>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>satchel_remote</Weapon_Entry>
<Item_Entry>satchel_remote</Item_Entry>
<Inventory_Entry>satchel_remote</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Display_Name>EXPLOSIVE_SATCHEL</Display_Name>
<Description>WPN_SATCHEL_DESCRIPT</Description>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
</Costume>
Replace "space_dive_blaster" entry with that one:
Code:
<Costume>
<Name>space_dive_blaster</Name>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Animation_Group>RPG</Animation_Group>
<Audio>
<Weapon_Model>SPACE_DIVE_BLASTER</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<looping>True</looping>
<Warmup_Delay>900</Warmup_Delay>
<Sound_Radius>65</Sound_Radius>
<Soundbank_Name>Wep_Other_Veh</Soundbank_Name>
<alt_looping>False</alt_looping>
<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
</Audio>
<Constant_Effects>
</Constant_Effects>
<Effect_Situations>
<Effect_Situation>
<Situation>laser cutter ribbon</Situation>
<Effect>VTOL_ChargedBeam</Effect>
</Effect_Situation>
</Effect_Situations>
<Costume_Slot_Index>0</Costume_Slot_Index>
<Weapon_Entry>space_dive_blaster</Weapon_Entry>
<Item_Entry>Explosive-PlasmaCannon</Item_Entry>
<Inventory_Entry>space_dive_blaster</Inventory_Entry>
<Misc_Effects>
</Misc_Effects>
<Underslung_Fine_Aim>False</Underslung_Fine_Aim>
<Display_Name>WPN_VTOL01</Display_Name>
<Description>WPN_VTOL01_DESCRIPT</Description>
</Costume>
WEAPON_UPGRADES.XTBL
Add these entries:
Code:
<Weapon_Upgrade>
<Name>Damage</Name>
<W_Info>Rifle-Killshot</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_DAMAGE</upgrade_description>
<Upgrade_Prices>0<Price>3000</Price><Price>4500</Price><Price>6000</Price><Price>7500</Price><Price>9000</Price></Upgrade_Prices>
<Damage_Max>
<Grid>
<Value>
<NPC_Damage>250</NPC_Damage>
<Player_Damage>120</Player_Damage>
</Value>
<Value>
<NPC_Damage>250</NPC_Damage>
<Player_Damage>150</Player_Damage>
</Value>
<Value>
<NPC_Damage>250</NPC_Damage>
<Player_Damage>180</Player_Damage>
</Value>
<Value>
<NPC_Damage>250</NPC_Damage>
<Player_Damage>210</Player_Damage>
</Value>
<Value>
<NPC_Damage>250</NPC_Damage>
<Player_Damage>240</Player_Damage>
</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Damage_Max>
<_Editor>
<Category>Entries:Special:Special-SniperRifle</Category>
</_Editor>
<upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_DAMAGE</upgrade_display_name>
<Ultimate>False</Ultimate>
</Weapon_Upgrade>
<Weapon_Upgrade>
<Name>Ultimate - InstaGib</Name>
<W_Info>Rifle-Killshot</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB</upgrade_description>
<upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB</upgrade_display_name>
<Upgrade_Prices>0<Price>10000</Price></Upgrade_Prices>
<Ultimate>True</Ultimate>
<Flags>
<Grid>
<Value>
<ignore>ignored</ignore>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>armor piercing override</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no random give</Flag>
<Flag>can zoom</Flag>
<Flag>zoom allows fine aim</Flag>
<Flag>dual wieldable</Flag>
<Flag>gibs victims</Flag>
</Flags>
</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Flags>
<_Editor>
<Category>Entries:Special:Special-SniperRifle</Category>
</_Editor>
</Weapon_Upgrade>
<Weapon_Upgrade>
<Name>Damage</Name>
<W_Info>CombatKnife</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_DAMAGE</upgrade_description>
<Upgrade_Prices>0<Price>100</Price><Price>6250</Price><Price>7500</Price><Price>8750</Price><Price>10000</Price></Upgrade_Prices>
<Melee_Damage_Overrides>
<Grid>
<Value>
<NPC>15</NPC>
<Player>60</Player>
<Online>15</Online>
</Value>
<Value>
<NPC>15</NPC>
<Player>125</Player>
<Online>15</Online>
</Value>
<Value>
<NPC>15</NPC>
<Player>250</Player>
<Online>15</Online>
</Value>
<Value>
<NPC>15</NPC>
<Player>500</Player>
<Online>15</Online>
</Value>
<Value>
<NPC>15</NPC>
<Player>1000</Player>
<Online>15</Online>
</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Melee_Damage_Overrides>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_DAMAGE</upgrade_display_name>
<Ultimate>False</Ultimate>
</Weapon_Upgrade>
<Weapon_Upgrade>
<Name>Ultimate - InstaGib</Name>
<W_Info>CombatKnife</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB</upgrade_description>
<upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB</upgrade_display_name>
<Upgrade_Prices>0<Price>10000</Price></Upgrade_Prices>
<Ultimate>True</Ultimate>
<Flags>
<Grid>
<Value>
<ignore>ignored</ignore>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>other hand ik during attack only</Flag>
<Flag>left hand</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>gibs victims</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>explosions damage tanks</Flag>
</Flags>
</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Flags>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
</Weapon_Upgrade>
<Weapon_Upgrade>
<Name>Explosive Power</Name>
<W_Info>Satchel</W_Info>
<upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE</upgrade_description>
<Upgrade_Prices>0<Price>7000</Price><Price>8750</Price><Price>10500</Price><Price>12250</Price><Price>14000</Price></Upgrade_Prices>
<_Editor>
<Category>Entries:Explosive:Satchel</Category>
</_Editor>
<Explosion>
<Grid>
<Value>RPG_Upgrade1</Value>
<Value>RPG_Upgrade2</Value>
<Value>RPG_Upgrade3</Value>
<Value>RPG_Upgrade4</Value>
<Value>RPG_Upgrade5</Value>
</Grid>
<Override>OM_REPLACE</Override>
</Explosion>
<upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE</upgrade_display_name>
<Ultimate>False</Ultimate>
</Weapon_Upgrade>
WEAPONS.XTBL
PART ONE: New weapons:
Add these entries:
Code:
<Weapon>
<Name>handheld_sp_turretball_w_char</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>charge release</Trigger_Type>
<Magazine_Size>50</Magazine_Size>
<Range_Max>400</Range_Max>
<Damage_Max>
<NPC_Damage>400</NPC_Damage>
<Player_Damage>500</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>unlimited ammo</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>looping muzzle flash</Flag>
</Flags>
<Category>WPNCAT_RIFLE</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>0.5</Player_Spread_Max>
<Player_Spread_Min>0</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>4</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<Time_Management>
<Refire_Delay>600</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>400</min>
<max>600</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>explosive</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
<Strafe_Angles>Default</Strafe_Angles>
<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Charge_Release_Info>
<Charge_Time_sec>1.4</Charge_Time_sec>
<Min_Charge_Percent>1</Min_Charge_Percent>
<Charge_Base>0.0</Charge_Base>
<Auto_Release>False</Auto_Release>
<Charge_Flags>
</Charge_Flags>
<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
</Charge_Release_Info>
<End_Point_Explosion>Marauder_Exp</End_Point_Explosion>
<num_weapon_lasers>3</num_weapon_lasers>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
<Weapon>
<Name>handheld_Mech_Suit_Weapon</Name>
<Weapon_Class>minigun</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>5000</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>350</NPC_Damage>
<Player_Damage>50</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
<Muzzle_Effect>VFX_Mech_Suit_Muzz</Muzzle_Effect>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>on trigger</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>armor piercing override</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>drops with full reserve</Flag>
<Flag>player instant reload</Flag>
<Flag>apply force to live ragdolls</Flag>
<Flag>has alt fire</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>not allowed in vehicle</Flag>
<Flag>force combat ready</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>unlimited ammo</Flag>
<Flag>infinite magazine capacity</Flag>
</Flags>
<Category>WPNCAT_SPECIAL</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>5</Player_Spread_Max>
<Player_Spread_Min>1</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.9</Movement_Multiplier_Fine_Aim>
<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>0</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
</PlayerWeaponSpread>
<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
<Time_Management>
<Refire_Delay>125</Refire_Delay>
</Time_Management>
<Ammo>Bullet MP Minigun</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Minigun</Strafe_Angles>
<Melee_Attack_Info>minigun</Melee_Attack_Info>
<NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>1.2</NPC_Spread_Max>
<NPC_Spread_Min>0.0</NPC_Spread_Min>
</SpreadMinMax>
</NPCWeaponSpread>
<AI_Ideal_Range_Min>12</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.05</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<NPC_Desired_Burst_Size>150</NPC_Desired_Burst_Size>
<Warmup_Delay>500</Warmup_Delay>
<Ammo_Regeneration>0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>2.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Special_Case_Type>Mech Suit</Special_Case_Type>
<Alt_Muzzle_Effect>WEP_RPG_Muzzle</Alt_Muzzle_Effect>
<Alt_Explosion>Mech_Mortar</Alt_Explosion>
<vehicle_damage_scale>1.0</vehicle_damage_scale>
<Projectile_Info>
<Model>rpg_projectile</Model>
<Speed>110.0</Speed>
<Speed_NPC>50.0</Speed_NPC>
<Post_Ignition_Speed>70.0</Post_Ignition_Speed>
<Post_Ignition_Speed_NPC>50.0</Post_Ignition_Speed_NPC>
<Attached_Effect>VFX_Wh_Rpg_Smoke</Attached_Effect>
<Gravity>0</Gravity>
<Mass>10.0</Mass>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>dont detonate from explosion</Flag>
<Flag>seek to target pos</Flag>
</Projectile_Flags>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Ignition_Delay_MS>500</Projectile_Ignition_Delay_MS>
</Projectile_Info>
<Alt_Ammo>Bullet MP Minigun</Alt_Ammo>
<Alt_Time_Management>
<Refire_Delay>220</Refire_Delay>
</Alt_Time_Management>
<Overheat_Info>
<Percent_Increase_Per_Shot>.8</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>.1</Percent_Decrease_Per_Second>
<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
<Percent_Decrease_Per_Second_Overheated>0.15</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to alt fire</Flag>
</Overheat_Flags>
</Overheat_Info>
<End_Point_Explosion>Mech_Suit_Mingun_Invis</End_Point_Explosion>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
<Weapon>
<Name>Rifle-Killshot</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>30</Magazine_Size>
<Range_Max>500</Range_Max>
<Damage_Max>
<NPC_Damage>150</NPC_Damage>
<Player_Damage>90</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:rifle</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<Animation_Group>Sniper</Animation_Group>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Brass>Rifle</Brass>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>armor piercing override</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no random give</Flag>
<Flag>can zoom</Flag>
<Flag>zoom allows fine aim</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>3</Player_Spread_Max>
<Player_Spread_Min>0</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>4</Player_To_Spread_Max>
<Player_To_Spread_Min>800</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<Time_Management>
<Refire_Delay>125</Refire_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Sniper</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.3</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Zoom_Steps>3</Zoom_Steps>
<Maximum_FOV>20</Maximum_FOV>
<Minimum_FOV>3</Minimum_FOV>
<Zoom_Type>non-progressive</Zoom_Type>
</Camera_Info>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Tracer_Info>
<Tracer>Default</Tracer>
<Tracer_NPC>NPC</Tracer_NPC>
<Alt_Tracer>Default</Alt_Tracer>
<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
<Tracer_Frequency>1</Tracer_Frequency>
</Tracer_Info>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
</Weapon>
<Weapon>
<Name>CombatKnife</Name>
<Weapon_Class>bat</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>0</Magazine_Size>
<Range_Max>2</Range_Max>
<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>other hand ik during attack only</Flag>
<Flag>left hand</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>allow offhand grenade</Flag>
</Flags>
<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
<Category>WPNCAT_MELEE</Category>
<Time_Management>
<Refire_Delay>0</Refire_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Inv_Slot>melee</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Melee_Damage_Overrides>
<NPC>15</NPC>
<Player>30</Player>
<Online>15</Online>
</Melee_Damage_Overrides>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Default</Strafe_Angles>
<Melee_Attack_Info>2hm</Melee_Attack_Info>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>0.0</Blood_Decal_Scale>
<Camera_Info>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
<Weapon>
<Name>satchel</Name>
<Weapon_Class>thrown</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>1</Magazine_Size>
<Range_Max>25</Range_Max>
<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>
<Explosion>Satchel</Explosion>
<Projectile_Info>
<Model>satchel</Model>
<Speed>65</Speed>
<Mass>3</Mass>
<Linear_Damp>0.85</Linear_Damp>
<Angular_Damp>0.5</Angular_Damp>
<Restitution>0</Restitution>
<Friction>1</Friction>
<Angular_Velocity>
<X>30</X>
<Y>0</Y>
<Z>0</Z>
</Angular_Velocity>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Foley_Name>
</Foley_Name>
<Projectile_Flags>
<Flag>satchel charge</Flag>
</Projectile_Flags>
<Fade_Out_Time>0</Fade_Out_Time>
</Projectile_Info>
<_Editor>
<Category>Entries:weapon_radial:explosive</Category>
</_Editor>
<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
<Category>WPNCAT_THROWN</Category>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Time_Management>
<Refire_Delay>0</Refire_Delay>
<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
<Post_Detonate_Delay>100</Post_Detonate_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Flags>
<Flag>manually detonates</Flag>
<Flag>attaches</Flag>
<Flag>gibs victims</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no combat ready</Flag>
<Flag>drops with full reserve</Flag>
<Flag>player instant reload</Flag>
</Flags>
<Ammo>Satchel Charge</Ammo>
<Inv_Slot>explosive</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Default</Strafe_Angles>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Melee_Attack_Info>satchel</Melee_Attack_Info>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<vehicle_damage_scale>1.5</vehicle_damage_scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
<Weapon>
<Name>satchel_remote</Name>
<Weapon_Class>thrown</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>1</Magazine_Size>
<Range_Max>25</Range_Max>
<Damage_Max>
<NPC_Damage>1000</NPC_Damage>
<Player_Damage>200</Player_Damage>
</Damage_Max>
<Damage_Min>
<NPC_Damage>25</NPC_Damage>
<Player_Damage>25</Player_Damage>
</Damage_Min>
<Explosion>Satchel</Explosion>
<Projectile_Info>
<Model>satchel</Model>
<Speed>35</Speed>
<Mass>3</Mass>
<Linear_Damp>0.85</Linear_Damp>
<Angular_Damp>0.5</Angular_Damp>
<Restitution>0</Restitution>
<Friction>1</Friction>
<Angular_Velocity>
<X>30</X>
<Y>0</Y>
<Z>0</Z>
</Angular_Velocity>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Foley_Name>
</Foley_Name>
<Projectile_Flags>
<Flag>sticky</Flag>
<Flag>satchel charge</Flag>
</Projectile_Flags>
<Fade_Out_Time>0</Fade_Out_Time>
</Projectile_Info>
<_Editor>
<Category>Entries:weapon_radial:explosive</Category>
</_Editor>
<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
<Category>WPNCAT_THROWN</Category>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Time_Management>
<Refire_Delay>0</Refire_Delay>
<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
<Post_Detonate_Delay>100</Post_Detonate_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Flags>
<Flag>manually detonates</Flag>
<Flag>attaches</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no combat ready</Flag>
<Flag>no random give</Flag>
</Flags>
<Ammo>Satchel Charge</Ammo>
<Inv_Slot>explosive</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Default</Strafe_Angles>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Replace "SMG-StormM11" entry with that one:
Code:
<Weapon>
<Name>SMG-StormM11</Name>
<Weapon_Class>smg</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>50</Magazine_Size>
<Range_Max>100</Range_Max>
<Damage_Max>
<NPC_Damage>240</NPC_Damage>
<Player_Damage>70</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:smg</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>2.3</Player_Spread_Max>
<Player_Spread_Min>0.1</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>5</Player_To_Spread_Max>
<Player_To_Spread_Min>1200</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>3.8</NPC_Spread_Max>
<NPC_Spread_Min>3.8</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
<NPC_To_Spread_Min>200</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no random give</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Time_Management>
<Refire_Delay>180</Refire_Delay>
<npc_refire_delay>
<min>1000</min>
<max>3000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet SMG</Ammo>
<Inv_Slot>smg</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Primary_Recoil_Multiplier>0.3</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.15</Primary_Fine_Aim_Recoil_Multiplier>
</Camera_Info>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.5</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>SMG</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Replace "SMG-StormM11-B" entry with that one:
Code:
<Weapon>
<Name>SMG-StormM11-B</Name>
<Weapon_Class>smg</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>50</Magazine_Size>
<Range_Max>100</Range_Max>
<Damage_Max>
<NPC_Damage>103</NPC_Damage>
<Player_Damage>30</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:smg</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>2.75</Player_Spread_Max>
<Player_Spread_Min>0.5</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.7</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>15</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>3.8</NPC_Spread_Max>
<NPC_Spread_Min>3.8</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>12</NPC_To_Spread_Max>
<NPC_To_Spread_Min>1200</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>no random give</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Time_Management>
<Refire_Delay>100</Refire_Delay>
<npc_refire_delay>
<min>1000</min>
<max>3000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet SMG</Ammo>
<Inv_Slot>smg</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Primary_Recoil_Multiplier>0.3</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.15</Primary_Fine_Aim_Recoil_Multiplier>
</Camera_Info>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.5</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>SMG</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>0.67</Dual_Wield_Damage_Multiplier>
<Reload_scalar>1.3</Reload_scalar>
</Weapon>
Replace "space_dive_blaster" entry with that one:
Code:
<Weapon>
<Name>space_dive_blaster</Name>
<Weapon_Class>minigun</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>300</Magazine_Size>
<Range_Max>400</Range_Max>
<Damage_Max>
<NPC_Damage>2000</NPC_Damage>
<Player_Damage>60</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
<Flags>
<Flag>has alt fire</Flag>
<Flag>melee can dislodge movers</Flag>
<Flag>on trigger</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>armor piercing override</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>drops with full reserve</Flag>
<Flag>player instant reload</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>unlimited ammo</Flag>
<Flag>no random give</Flag>
</Flags>
<Category>WPNCAT_SPECIAL</Category>
<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
<Time_Management>
<Refire_Delay>10</Refire_Delay>
</Time_Management>
<Ammo>XM25 Laser</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Minigun</Strafe_Angles>
<Melee_Attack_Info>minigun</Melee_Attack_Info>
<NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
<AI_Ideal_Range_Min>9</AI_Ideal_Range_Min>
<Camera_Info>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<NPC_Desired_Burst_Size>150</NPC_Desired_Burst_Size>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>75</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Overheat_Info>
<Percent_Increase_Per_Shot>0.02</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
</Overheat_Flags>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
</Overheat_Info>
<Explosion>VTOL_M_Exp</Explosion>
<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>4.0</Player_Spread_Max>
<Player_Spread_Min>0.0</Player_Spread_Min>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>0</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>4.0</NPC_Spread_Max>
<NPC_Spread_Min>0.0</NPC_Spread_Min>
</SpreadMinMax>
</NPCWeaponSpread>
<Cone_Info>
<Starting_Angle>0.0</Starting_Angle>
<Num_Shots>6</Num_Shots>
</Cone_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
PART TWO: Dual wield shotguns and rifles:
Replace "Shotgun-Police" entry with that one:
Code:
<Weapon>
<Name>Shotgun-Police</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>8</Magazine_Size>
<Range_Max>30</Range_Max>
<Damage_Max>
<NPC_Damage>95</NPC_Damage>
<Player_Damage>30</Player_Damage>
</Damage_Max>
<Fire_Cone_Angle>9.0</Fire_Cone_Angle>
<Shots_Per_Round>16</Shots_Per_Round>
<_Editor>
<Category>Entries:weapon_radial:shotgun</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<Time_Management>
<Refire_Delay>700</Refire_Delay>
<npc_refire_delay>
<min>1500</min>
<max>4500</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>shotgun</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>shotgun</Melee_Attack_Info>
<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Damage_Min>
<NPC_Damage>40</NPC_Damage>
<Player_Damage>15</Player_Damage>
</Damage_Min>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
<Info_Slot_Index>0</Info_Slot_Index>
<vehicle_damage_scale>0.45</vehicle_damage_scale>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
</Weapon>
Replace "Rifle-Thumpgun" entry with that one:
Code:
<Weapon>
<Name>Rifle-Thumpgun</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>24</Magazine_Size>
<Range_Max>300</Range_Max>
<Damage_Max>
<NPC_Damage>400</NPC_Damage>
<Player_Damage>100</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:rifle</Category>
</_Editor>
<Animation_Group>Luchador</Animation_Group>
<AI_Ideal_Range_Max>33</AI_Ideal_Range_Max>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>on trigger</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>drops with full reserve</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>player instant reload</Flag>
<Flag>show reserve in hud</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>hit effect on tracer impact</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<Time_Management>
<Refire_Delay>350</Refire_Delay>
<Firecone_ramp_in_time>1</Firecone_ramp_in_time>
<npc_refire_delay>
<min>2000</min>
<max>4000</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>shotgun</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Minigun</Strafe_Angles>
<Melee_Attack_Info>minigun</Melee_Attack_Info>
<NPC_Aim_Drift>Rifle-NG</NPC_Aim_Drift>
<AI_Ideal_Range_Min>23</AI_Ideal_Range_Min>
<NPC_Desired_Burst_Size>5</NPC_Desired_Burst_Size>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.7</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Primary_Recoil_Multiplier>2.5</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>1.5</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Recoil_Delay_ms>400</Primary_Recoil_Delay_ms>
</Camera_Info>
<player_vehicle_damage_scale>0.5</player_vehicle_damage_scale>
<Overheat_Info>
<Percent_Increase_Per_Shot>0.15</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>0.15</Percent_Decrease_Per_Second>
<Percent_Decrease_Per_Reload>0.2</Percent_Decrease_Per_Reload>
<Percent_Decrease_Per_Second_Overheated>0.1</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.2</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
<Flag>play reload anim</Flag>
</Overheat_Flags>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
</Overheat_Info>
<Info_Slot_Index>0</Info_Slot_Index>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>1.0</Player_Spread_Max>
<Player_Spread_Min>0.2</Player_Spread_Min>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>5</Player_To_Spread_Max>
<Player_To_Spread_Min>500</Player_To_Spread_Min>
</SpreadDynamics>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>2</NPC_Spread_Max>
<NPC_Spread_Min>0.5</NPC_Spread_Min>
<SpreadTargetMovementMultipliers>
<Target_Movement_Multiplier_Walk>1.2</Target_Movement_Multiplier_Walk>
<Target_Movement_Multiplier_Run>1.9</Target_Movement_Multiplier_Run>
<Target_Movement_Multiplier_Sprint>2.9</Target_Movement_Multiplier_Sprint>
</SpreadTargetMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
<NPC_To_Spread_Min>1500</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<End_Point_Explosion>Thumpgun</End_Point_Explosion>
<Object_Bullet_Hit_Impulse_Magnitude>400</Object_Bullet_Hit_Impulse_Magnitude>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.6</Warden_Damage_Multiplier>
</Weapon>
Replace "Rifle-NG" entry with that one:
Code:
<Weapon>
<Name>Rifle-NG</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>burst</Trigger_Type>
<Magazine_Size>30</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>90</NPC_Damage>
<Player_Damage>70</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:rifle</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>fire audio only on burst start</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>1</Player_Spread_Max>
<Player_Spread_Min>0</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>3</Player_To_Spread_Max>
<Player_To_Spread_Min>800</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>4</NPC_Spread_Max>
<NPC_Spread_Min>0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<Time_Management>
<Refire_Delay>30</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>1200</min>
<max>3600</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.5</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.25</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Burst_Fire_Info>
<Shots>5</Shots>
<Burst_Delay_ms>680</Burst_Delay_ms>
</Burst_Fire_Info>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle-NG</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Replace "Rifle-Gang" entry with that one:
Code:
<Weapon>
<Name>Rifle-Gang</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>30</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>100</NPC_Damage>
<Player_Damage>75</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:rifle</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>1.5</Player_Spread_Max>
<Player_Spread_Min>0.3</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>3</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>3</NPC_Spread_Max>
<NPC_Spread_Min>0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
</NPCWeaponSpread>
<Time_Management>
<Refire_Delay>125</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>500</min>
<max>1500</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.4</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.2</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Secondary_Fire_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Camera_Shake>
<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
<Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Fine_Aim_Camera_Shake>
<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Explosion>Grenade</Explosion>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Replace "Rifle-Laser" entry with that one:
Code:
<Weapon>
<Name>Rifle-Laser</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>burst</Trigger_Type>
<Magazine_Size>30</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>80</NPC_Damage>
<Player_Damage>44</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:rifle</Category>
</_Editor>
<Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Flags>
<Flag>explosions damage tanks</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>continuous burst</Flag>
<Flag>fire audio only on burst start</Flag>
<Flag>no bullet decal</Flag>
<Flag>player instant reload</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<Time_Management>
<Refire_Delay>1</Refire_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Explosion>Grenade</Explosion>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.1</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
</Camera_Info>
<Overheat_Info>
<Percent_Increase_Per_Shot>0.045</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
<Overheat_Flags>
<Flag>applies to primary</Flag>
<Flag>play reload anim</Flag>
</Overheat_Flags>
<Percent_Decrease_Per_Reload>0.2</Percent_Decrease_Per_Reload>
<Percent_Decrease_Per_Second_Overheated>0.2</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.35</Percent_Decrease_Per_Reload_Overheated>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
</Overheat_Info>
<Muzzle_Effect>vfx_aliensmg_muzz</Muzzle_Effect>
<Ammo_Regeneration>0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>4.6</Player_Spread_Max>
<Player_Spread_Min>0.2</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.35</Movement_Multiplier_Fine_Aim>
<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>3</Player_To_Spread_Max>
<Player_To_Spread_Min>1300</Player_To_Spread_Min>
</SpreadDynamics>
</PlayerWeaponSpread>
<Riot_Shield_Damage_Multiplier>1.2</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle-STAG</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Cone_Info>
<Starting_Angle>60.0</Starting_Angle>
<Num_Shots>3</Num_Shots>
</Cone_Info>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>4.6</NPC_Spread_Max>
<NPC_Spread_Min>1</NPC_Spread_Min>
</SpreadMinMax>
</NPCWeaponSpread>
<Burst_Fire_Info>
<Shots>3</Shots>
<Burst_Delay_ms>267</Burst_Delay_ms>
</Burst_Fire_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
PART THREE: Other tweaks:
Replace "Special-SniperRifle" entry with that one:
Code:
<Weapon>
<Name>Special-SniperRifle</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>4</Magazine_Size>
<Range_Max>500</Range_Max>
<Damage_Max>
<NPC_Damage>1000</NPC_Damage>
<Player_Damage>501</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<Flags>
<Flag>can zoom</Flag>
<Flag>one shot shatter</Flag>
<Flag>melee can dislodge movers</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>bullets damage tanks</Flag>
</Flags>
<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
<Zoom_Type>non-progressive</Zoom_Type>
<Minimum_FOV>5</Minimum_FOV>
<Zoom_Steps>2</Zoom_Steps>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Category>WPNCAT_SPECIAL</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<SpreadMovementMultipliers>
<Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Run>3</Movement_Multiplier_Run>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Player_Spread_Max>4.0</Player_Spread_Max>
<Player_Spread_Min>1.0</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>0</Player_To_Spread_Max>
<Player_To_Spread_Min>0</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>0.0</NPC_Spread_Max>
<NPC_Spread_Min>0.0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>3</Movement_Multiplier_Run>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>0</NPC_To_Spread_Max>
<NPC_To_Spread_Min>0</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<vehicle_damage_scale>1.5</vehicle_damage_scale>
<Time_Management>
<Refire_Delay>1350</Refire_Delay>
<npc_refire_delay>
<min>3500</min>
<max>4500</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Sniper</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Maximum_FOV>36</Maximum_FOV>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
<Camera_Info>
<Zoom_Steps>2</Zoom_Steps>
<Maximum_FOV>20</Maximum_FOV>
<Minimum_FOV>5</Minimum_FOV>
<Zoom_Type>non-progressive</Zoom_Type>
<Primary_Fire_Camera_Shake>weapon_fire_sniper</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>1</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_sniper</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>10</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>4.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Replace "Temp-Locust" entry with that one:
Code:
<Weapon>
<Name>Temp-Locust</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>charge release</Trigger_Type>
<Magazine_Size>10000</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>2000</NPC_Damage>
<Player_Damage>500</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:temp_pickups</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Flags>
<Flag>explosions damage tanks</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>on trigger</Flag>
<Flag>no bullet decal</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>apply force to live ragdolls</Flag>
<Flag>instant ragdoll</Flag>
<Flag>no blood splat</Flag>
<Flag>no random give</Flag>
<Flag>show reserve in hud</Flag>
<Flag>drops with full reserve</Flag>
</Flags>
<Category>WPNCAT_PISTOL</Category>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>2.5</NPC_Spread_Max>
<NPC_Spread_Min>0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<Time_Management>
<Refire_Delay>2</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>6000</min>
<max>8000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Laser-Rifle</Ammo>
<Inv_Slot>pistol</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>7</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.3</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>1</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>10000</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
<Blood_Decal_Scale>0.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Charge_Release_Info>
<Charge_Time_sec>0</Charge_Time_sec>
<Min_Charge_Percent>0</Min_Charge_Percent>
<Charge_Base>0.0</Charge_Base>
<Auto_Release>true</Auto_Release>
<Charge_Flags>
</Charge_Flags>
<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
<Charging_Camera_Shake>weapon_fire_ar</Charging_Camera_Shake>
</Charge_Release_Info>
<DeathEffect>
<MatFX>burn</MatFX>
<Lifetime_Humans>4000</Lifetime_Humans>
<DeleteTarget>True</DeleteTarget>
<Lifetime_Other>1000</Lifetime_Other>
</DeathEffect>
<Fire_Cone_Angle>20</Fire_Cone_Angle>
<Shots_Per_Round>2</Shots_Per_Round>
<Ragdoll_Info>
<Chance>1.0</Chance>
<Death_Velocity_Horizontal>0.0</Death_Velocity_Horizontal>
<Death_Velocity_Vertical>5</Death_Velocity_Vertical>
<Death_Point_Velocity>50</Death_Point_Velocity>
<Death_Angular_Velocity_Vertical>0.0</Death_Angular_Velocity_Vertical>
<Death_Angular_Velocity_Horizontal>10</Death_Angular_Velocity_Horizontal>
<Death_Range_Min>100</Death_Range_Min>
<Death_Range_Max>200</Death_Range_Max>
</Ragdoll_Info>
<End_Point_Explosion>Plasma_RPG</End_Point_Explosion>
<Special_Case_Type>Locust</Special_Case_Type>
<Overheat_Info>
<Percent_Increase_Per_Shot>1.0</Percent_Increase_Per_Shot>
<Percent_Decrease_Per_Second>0.0</Percent_Decrease_Per_Second>
<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
<Reload_Cooldown_Delay>0</Reload_Cooldown_Delay>
<Percent_Decrease_Per_Second_Overheated>200.5</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
</Overheat_Flags>
</Overheat_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.2</Warden_Damage_Multiplier>
</Weapon>
EDIT: Needs update for latest beta.