look what tabels are conflicting then use Win Merge that will give you your anseris there anyway i can make this compatible with Sandbox +? This replaces some of the files from there
look what tabels are conflicting then use Win Merge that will give you your anseris there anyway i can make this compatible with Sandbox +? This replaces some of the files from there
As far as im aware laser eyes are still W.I.P and hes hoping to make them work like proper laser eyes but we need SDK I thinkAnother thing, when using the "Laser Eyes" and standing still it looks like on the screenshot, it must hurt my girl badly
Isn't it possible to give her a tiny pistole for example, just an one handed gun for example that has that same features as "laser eye" ?
Or the weapon i had in SR3, that gun layout was my absolutly favorite one, if would have that weapon with those powers in SRIV, i definitly would marry the person who would make it possible
Well, it's test version for now. I'll change animations and try to preload all stuff soon. Also, I'm not going to substitute model for that one.Another thing, when using the "Laser Eyes" and standing still it looks like on the screenshot, it must hurt my girl badly
Isn't it possible to give her a tiny pistole for example, just an one handed gun for example that has that same features as "laser eye" ?
Mask Mods said that he's working with Knobby on new tools that would allow to port models from SR3. If they finish them, I'm going to port as much weapons as I can. And yes, Cyber Blaster is on my list.Or the weapon i had in SR3, that gun layout was my absolutly favorite one, if would have that weapon with those powers in SRIV, i definitly would marry the person who would make it possible
Mask Mods said that he's working with Knobby on new tools that would allow to port models from SR3. If they finish them, I'm going to port as much weapons as I can. And yes, Cyber Blaster is on my list.
Confirmed. It appears in Matt's Rescue mission files and in weapons.xtbl table.and I swear someone said on here before they seen cyber blaster in a mission in SRIV? like some one holding it could be trippin tho :')
So you gona preload that sexy MF weaponConfirmed. It appears in Matt's Rescue mission files and in weapons.xtbl table.
So you gona preload that sexy MF weapon
--> TO-DO LIST <--
- [...] Add Cyber Blaster (it's already in-game; I just need to preload model, effects and sounds).
It only replaces one file: control_schemes.xtbl. It's to make Satchel Charges work properly with pad. If you don't use pad, you can replace it with the one from Sandbox+. If you do, copy file from Sandbox+ and replace "CBA_VDC_OFFHAND_GRENADE" and "CBA_OFC_DETONATE_CHARGES" entries with these:is there anyway i can make this compatible with Sandbox +? This replaces some of the files from there
<Control>
<Action>CBA_VDC_OFFHAND_GRENADE</Action>
<Button>RS</Button>
<Alternate_Button>UNBOUND</Alternate_Button>
<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
<X360>True</X360>
<PS3>False</PS3>
<Debug_Only>False</Debug_Only>
<Non_Release_Final>False</Non_Release_Final>
<PC>True</PC>
</Control>
<Control>
<Action>CBA_OFC_DETONATE_CHARGES</Action>
<Button>X</Button>
<Alternate_Button>UNBOUND</Alternate_Button>
<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
<Action_Name>detonate charges</Action_Name>
<X360>True</X360>
<PS3>False</PS3>
<Debug_Only>False</Debug_Only>
<Non_Release_Final>False</Non_Release_Final>
<PC>True</PC>
</Control>
It will, but you don't need to port icon right away as I even didn't start works on that weapon. And I added it to the list yesterday, with release of new version.Nice, Didnt see you put that in OP im guessing, you and your ninja editing, guessing this will need a icon for it?, also you take look at ones I finish yesterday, Ill add in paul again as hes bit dark whenever I do more work on Icons