Another thing, when using the "Laser Eyes" and standing still it looks like on the screenshot, it must hurt my girl badly :p
dav6xcue.jpg


Isn't it possible to give her a tiny pistole for example, just an one handed gun for example that has that same features as "laser eye" ?

Or the weapon i had in SR3, that gun layout was my absolutly favorite one, if would have that weapon with those powers in SRIV, i definitly would marry the person who would make it possible :p :p :p
saintsrowthethird_dx11-2013-09-07-11-33-40-04-jpg.4488
 
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Another thing, when using the "Laser Eyes" and standing still it looks like on the screenshot, it must hurt my girl badly :p
dav6xcue.jpg


Isn't it possible to give her a tiny pistole for example, just an one handed gun for example that has that same features as "laser eye" ?

Or the weapon i had in SR3, that gun layout was my absolutly favorite one, if would have that weapon with those powers in SRIV, i definitly would marry the person who would make it possible :p :p :p
saintsrowthethird_dx11-2013-09-07-11-33-40-04-jpg.4488
As far as im aware laser eyes are still W.I.P and hes hoping to make them work like proper laser eyes :p but we need SDK I think

It does say somthing like Warning very buggy use at own risk as a side note for Laser Eyes :)
 
Another thing, when using the "Laser Eyes" and standing still it looks like on the screenshot, it must hurt my girl badly :p
dav6xcue.jpg


Isn't it possible to give her a tiny pistole for example, just an one handed gun for example that has that same features as "laser eye" ?
Well, it's test version for now. I'll change animations and try to preload all stuff soon. :) Also, I'm not going to substitute model for that one.
Or the weapon i had in SR3, that gun layout was my absolutly favorite one, if would have that weapon with those powers in SRIV, i definitly would marry the person who would make it possible :p :p :p
saintsrowthethird_dx11-2013-09-07-11-33-40-04-jpg.4488
Mask Mods said that he's working with Knobby on new tools that would allow to port models from SR3. If they finish them, I'm going to port as much weapons as I can. And yes, Cyber Blaster is on my list. :)
 
Mask Mods said that he's working with Knobby on new tools that would allow to port models from SR3. If they finish them, I'm going to port as much weapons as I can. And yes, Cyber Blaster is on my list. :)

Just to make that clear im not working on the tools thats Volition are bringing out dont want people getting the rong idea, Knobby is helping me to get the tools working that Im guessing he done, but I think Minimaul might have helped or made I rember him saying before about hes working on SRIV asm tools

but ye basicly the tools dont have much doc and stuff he said and theyr new, so hes helping me work through the bugs making sure it all works as I dont think any one has fully tested it yet for porting and that :D

I have made a bunch of my own stuff to go with the tools tho like a little kit to use it for porting, batch files for diffrent things, folders with certain files and containers etc

and I swear someone said on here before they seen cyber blaster in a mission in SRIV? like some one holding it could be trippin tho :')

Edit: I think the SRTT tools where just done by Knobby tho as I think he said he made it for mods he was doing or somthing along them lines :D, just thought Id add that as an extra note as any thing about what Volition are doing is intresting :D
 
So you gona preload that sexy MF weapon ;)
--> TO-DO LIST <--
  • [...] Add Cyber Blaster (it's already in-game; I just need to preload model, effects and sounds).

EDIT:
is there anyway i can make this compatible with Sandbox +? This replaces some of the files from there
It only replaces one file: control_schemes.xtbl. It's to make Satchel Charges work properly with pad. If you don't use pad, you can replace it with the one from Sandbox+. If you do, copy file from Sandbox+ and replace "CBA_VDC_OFFHAND_GRENADE" and "CBA_OFC_DETONATE_CHARGES" entries with these:
Code:
            <Control>
                <Action>CBA_VDC_OFFHAND_GRENADE</Action>
                <Button>RS</Button>
                <Alternate_Button>UNBOUND</Alternate_Button>
                <Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
                <X360>True</X360>
                <PS3>False</PS3>
                <Debug_Only>False</Debug_Only>
                <Non_Release_Final>False</Non_Release_Final>
                <PC>True</PC>
                </Control>
            <Control>
                <Action>CBA_OFC_DETONATE_CHARGES</Action>
                <Button>X</Button>
                <Alternate_Button>UNBOUND</Alternate_Button>
                <Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
                <Action_Name>detonate charges</Action_Name>
                <X360>True</X360>
                <PS3>False</PS3>
                <Debug_Only>False</Debug_Only>
                <Non_Release_Final>False</Non_Release_Final>
                <PC>True</PC>
                </Control>
 
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Nice, Didnt see you put that in OP im guessing, you and your ninja editing, guessing this will need a icon for it?, also you take look at ones I finish yesterday, Ill add in paul again as hes bit dark whenever I do more work on Icons :D
It will, but you don't need to port icon right away as I even didn't start works on that weapon. And I added it to the list yesterday, with release of new version. :p
 
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