Are you going to merge that mod with something other? Because if not, it doesn't make any sense to waste time for separating these weapons as you can just ignore other. Anyway, I can tell you how to disable dual-wielding for rifles and shotguns if it's annoying for you:I just want the laser eyes, mmmmm and marauder weapon, can you give me the script of these?
So, I just need to add the script to weapon.xtbl? How about the other xtbl? Need to add anything?
Just open weapons.xtbl with Windows Notepad/Notepad ++/some other shit, find these entries:
And remove that line for each entry:
- Rifle-Killshot
- Shotgun-Police
- Rifle-Thumpgun
- Rifle-NG
- Rifle-Gang
- Rifle-Laser
Also, if you want to restore original crosshair for these weapons, just replace <Category> line:Code:<Flag>dual wieldable</Flag>
- For Shotgun-Police and Rifle-Thumpgun:
Code:<Category>WPNCAT_SHOTGUN</Category>
- For all other entries (yes, I mean these with Rifle in the name):
Code:<Category>WPNCAT_RIFLE</Category>
Yes. For guns change these lines:And yeah, one last thing, if I want to change a weapon damage, I just need to change it in the weapon.xtbl right?
Code:
<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>
Code:
<Melee_Damage_Overrides>
<NPC>220</NPC>
<Player>250</Player>
<Online>220</Online>
</Melee_Damage_Overrides>
Code:
<Damage_Max>9000</Damage_Max><Damage_Min>9000</Damage_Min>
Code:
<Damage_Max_Player>500</Damage_Max_Player><Damage_Min_player>250</Damage_Min_player>
EDIT:
Just remember about that all upgrades are stored in 'weapon_upgrades.xtbl'.
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