"Simulation Override" Shaders do not show up when you load a savegame

When you load a savegame, no matter which "Simulation Override" you have picked on the previous session, the one that shows up when you load the game does not have any of the special shaders that the sim. override should have. For example - load the Vintage sim. override, save your game and load your save - you will see that while the sky seems to match the override, the unique shader that enhances the colors does not show up.
 
I made a topic about this a few weeks ago that went into greater detail.

http://www.saintsrowmods.com/forum/...-day-continuously-resets-to-the-default.4388/

Basically anything that messes with the shaders will revert the sky to its default post-game appearance (blue-ish gray). This includes triggering a Warden, moving from an alien controlled hood to a Saints controlled one (this trigger exists even after you take over the city entirely), and going indoors (as you can see in the pictures I took in that topic).
 
yeah, it really bugs me since the default time of day is so dull. Hopefully this is an easily fixable glitch. I just wish more people would acknowledge it.
 
Well this is weird. On my second playthrough the shaders for the Modern override remain in place no matter what I do, whether it be going to a different hood, triggering a warden, and most importantly, going inside a building.

I wonder if it has to do with taking over the entire city. In my first playthrough I finished all of the side quests (and therefore, the activities), before I beat the campaign, but this time I still have plenty of activities to do, so much of the city remains in Zin control. Considering the way the shaders work when you pass from a Saints-controlled area to an alien controlled one, it's easy to make that connection.
 
Back
Top