MysterZ May 27, 2021 #11 Singa said: To change the model you gotta edit items_inventory.xtbl, there you should also be able to control the name and icon it uses. Click to expand... Thank you that was pretty much what I need that was left. I wanna thank everyone who helped out you guys are awesome!
Singa said: To change the model you gotta edit items_inventory.xtbl, there you should also be able to control the name and icon it uses. Click to expand... Thank you that was pretty much what I need that was left. I wanna thank everyone who helped out you guys are awesome!
Ulthrax May 27, 2021 #12 Yeah, I forgot to say you need these two blocks inside items_inventory.xtbl AR50 with grenade launcher (reward) Code: <Inventory_Item> <Name>AR50_launcher</Name> <DisplayName>AR-50_launcher</DisplayName> <Bitmap>ui_hud_inv_w_ar50grenade</Bitmap> <Mesh> <Filename>p_ar50rpg.smeshx</Filename> <Preload>true</Preload> </Mesh> <Default_Count>1</Default_Count> <Max_Inventory>1</Max_Inventory> <_Editor> <Category>Ranged</Category> </_Editor> </Inventory_Item> and AR50 basic Code: <Inventory_Item> <Name>ar50</Name> <DisplayName>AR-50</DisplayName> <Bitmap>ui_hud_inv_w_ar50</Bitmap> <Mesh> <Filename>p_AR50.SMESHX</Filename> <Preload>true</Preload> </Mesh> <Cost>15000</Cost> <Default_Count>1</Default_Count> <Max_Inventory>1</Max_Inventory> <_Editor> <Category>Ranged</Category> </_Editor> </Inventory_Item> But it looks like it you made it work already, so, have fun
Yeah, I forgot to say you need these two blocks inside items_inventory.xtbl AR50 with grenade launcher (reward) Code: <Inventory_Item> <Name>AR50_launcher</Name> <DisplayName>AR-50_launcher</DisplayName> <Bitmap>ui_hud_inv_w_ar50grenade</Bitmap> <Mesh> <Filename>p_ar50rpg.smeshx</Filename> <Preload>true</Preload> </Mesh> <Default_Count>1</Default_Count> <Max_Inventory>1</Max_Inventory> <_Editor> <Category>Ranged</Category> </_Editor> </Inventory_Item> and AR50 basic Code: <Inventory_Item> <Name>ar50</Name> <DisplayName>AR-50</DisplayName> <Bitmap>ui_hud_inv_w_ar50</Bitmap> <Mesh> <Filename>p_AR50.SMESHX</Filename> <Preload>true</Preload> </Mesh> <Cost>15000</Cost> <Default_Count>1</Default_Count> <Max_Inventory>1</Max_Inventory> <_Editor> <Category>Ranged</Category> </_Editor> </Inventory_Item> But it looks like it you made it work already, so, have fun