<Weapon>
<Name>Special-SonicGun</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>charge release</Trigger_Type>
<Magazine_Size>100</Magazine_Size>
<Range_Max>20</Range_Max>
<Damage_Max>
<NPC_Damage>400</NPC_Damage>
<Player_Damage>80</Player_Damage>
</Damage_Max>
<Damage_Min>
<NPC_Damage>110</NPC_Damage>
<Player_Damage>30</Player_Damage>
</Damage_Min>
<_Editor>
<Category>Entries:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>10</AI_Ideal_Range_Max>
<Category>WPNCAT_SPECIAL</Category>
<Time_Management>
<Refire_Delay>500</Refire_Delay>
</Time_Management>
<Ammo>Airstrike</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>10</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>unlockable</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>disallow reload</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>unlimited ammo</Flag>
<Flag>no random give</Flag>
</Flags>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>shotgun_small</Melee_Attack_Info>
<Special_Case_Type>Sonic Wave Gun</Special_Case_Type>
<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
<Object_Bullet_Hit_Impulse_Magnitude>1500</Object_Bullet_Hit_Impulse_Magnitude>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>1</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>5</Ammo_Regeneration>
<Charge_Release_Info>
<Charge_Time_sec>1.0</Charge_Time_sec>
<Auto_Release>False</Auto_Release>
<Charging_Camera_Shake>charging</Charging_Camera_Shake>
<Charged_Camera_Shake>charged</Charged_Camera_Shake>
<Charge_Flags>
<Flag>Show HUD on charge</Flag>
</Charge_Flags>
<Min_Charge_Percent>0.0</Min_Charge_Percent>
<Charge_Base>0.25</Charge_Base>
<Min_Range>2</Min_Range>
<Pre_Charge_Delay>0.25</Pre_Charge_Delay>
<Charge_Cooldown_Time>1.0</Charge_Cooldown_Time>
</Charge_Release_Info>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>