One thing that I feel SR3 doesn't do well as SR2 is how your character doesn't ragdoll nearly as much as he does in SR2. In SR2 if you jumped out of your car at a moderate speed or fell from a survivable height, he'd ragdoll like crazy; in SR3, he does a boring rolling animation. In the case of a large fall, he now lands flat on his face in what feels like a canned animation rather than bouncing comically off the pavement.
Not only that, I turned on Pratfalls and jumped off my fully-upgraded Three Count casino, and the ragdoll wore off after a few seconds as my character returned to the base-jumping animation.
In addition, in regards to enemies, in SR2 when you hit a NPC with a melee weapon, they'd immediately ragdoll and would stay that way unless you let them up. In SR3, they have a flinch animation until you actually kill them. Also, it feels like they have way more health than they did in SR2, even on Casual difficulty.
Basically, I'm just wondering if it's possible to fix some values and make it more like SR2 in a way. I'm new to mods, so I don't know much, but it seems like it'd be an easy fix.
Not only that, I turned on Pratfalls and jumped off my fully-upgraded Three Count casino, and the ragdoll wore off after a few seconds as my character returned to the base-jumping animation.
In addition, in regards to enemies, in SR2 when you hit a NPC with a melee weapon, they'd immediately ragdoll and would stay that way unless you let them up. In SR3, they have a flinch animation until you actually kill them. Also, it feels like they have way more health than they did in SR2, even on Casual difficulty.
Basically, I'm just wondering if it's possible to fix some values and make it more like SR2 in a way. I'm new to mods, so I don't know much, but it seems like it'd be an easy fix.