SR3 GROUNDED
A project to ground Saints Row: The Third more in reality.
FEATURES
ANIMATION FIXES AND TWEAKS
NO DLC REMINDERS
Get rid of those pesky DLC popups.
NEW WEAPONS
A variety of new weapons with a more grounded approach, some ported and modified from SRIV, some made by the community.
Melee: Sledgehammer
Pistols: GDHC .50, 9mm Tactical
SMGs: Gangland .45, SKR-7 Magna, SKR-9 Spec Ops
Shotguns: Deacon 12-Gauge, TAK-10 Streetsweeper, Pimp Cane
Rifles: AR200 SAW, AR-40 Shokolov
Special/Thrown: Pipe Bomb
Pistols: GDHC .50, 9mm Tactical
SMGs: Gangland .45, SKR-7 Magna, SKR-9 Spec Ops
Shotguns: Deacon 12-Gauge, TAK-10 Streetsweeper, Pimp Cane
Rifles: AR200 SAW, AR-40 Shokolov
Special/Thrown: Pipe Bomb
LOADOUTS
Unique weapon loadouts for Steelport's various groups, consisting of new and existing weapons.
Police
Melee, Pistol, Shotguns
9mm Tactical, Deacon 12-Gauge, Stun Gun
SWAT
Pistol, SMG, Rifles
AR-40 Shokolov, Flashbang, KA-1 Kobra, McManus 2015, Riot Shield, SKR-9 Spec Ops
Steelport National Guard
Rifles, Explosives
9mm Tactical, Annihilator, AR-55 Burst Rifle, AR200 SAW, Grenade, M2 Grenade Launcher
Morningstar
Pistols, SMGs, Shotguns, Rifles
GDHC .50, Gangland .45, Deacon 12-Gauge, Grave Digger, Grenade, K8 Krukov, McManus 2015, Molotov, SKR-7 Magna, TEK Z-10
Luchadores
Melee, Rifles, Explosives
AR200 SAW, Annihilator, Baseball Bat, Grave Digger, M2 Grenade Launcher, Pipe Bomb, Sledgehammer
Deckers
TBD
STAG
TBD
Melee, Pistol, Shotguns
9mm Tactical, Deacon 12-Gauge, Stun Gun
SWAT
Pistol, SMG, Rifles
AR-40 Shokolov, Flashbang, KA-1 Kobra, McManus 2015, Riot Shield, SKR-9 Spec Ops
Steelport National Guard
Rifles, Explosives
9mm Tactical, Annihilator, AR-55 Burst Rifle, AR200 SAW, Grenade, M2 Grenade Launcher
Morningstar
Pistols, SMGs, Shotguns, Rifles
GDHC .50, Gangland .45, Deacon 12-Gauge, Grave Digger, Grenade, K8 Krukov, McManus 2015, Molotov, SKR-7 Magna, TEK Z-10
Luchadores
Melee, Rifles, Explosives
AR200 SAW, Annihilator, Baseball Bat, Grave Digger, M2 Grenade Launcher, Pipe Bomb, Sledgehammer
Deckers
TBD
STAG
TBD
UNIQUE AMMO
Weapon-specific ammo are assigned to all weapons, similar to Saints Row 1.
.45 (Pistol): KA-1 Kobra
.50 (Pistol): GDHC .50
9mm (Pistol): 9mm Tactical
.45 (SMG): Gangland .45
4.6mm: TEK Z-10
9mm (SMG): D4TH Blossom, SKR-9 Spec Ops
12-gauge: all Shotguns
5.45mm: K8 Krukov
5.56mm: AR200 SAW, AR-40 Shokolov, AR-55 Burst Rifle, TOGO-13
.50 (Pistol): GDHC .50
9mm (Pistol): 9mm Tactical
.45 (SMG): Gangland .45
4.6mm: TEK Z-10
9mm (SMG): D4TH Blossom, SKR-9 Spec Ops
12-gauge: all Shotguns
5.45mm: K8 Krukov
5.56mm: AR200 SAW, AR-40 Shokolov, AR-55 Burst Rifle, TOGO-13
REWORKED WEAPON AND AMMO PRICES
Prices for all weapons and ammo have been adjusted to provide a greater challenge. Works well with unique ammo.
MISCELLANEOUS
CUT/REMOVED WEAPONS
In order to make room for the new weapons, some of the existing ones had to go. A list of weapons that were cut/removed can be found down below.
Bling Shotgun (DLC)
Cyber Blaster (Non-VR)
Cyber Buster (Non-VR)
Electric Grenade
Flamethrower (Temporary)
GL G20 (Temporary)
Mini-Gun (Temporary)
Mollusk Launcher (DLC)
S3X Hammer (STAG)
SA-3 Airstrike
Shark-O-Matic (DLC)
Shock Hammer (Non-VR)
Viper Laser Rifle (STAG)
Cyber Blaster (Non-VR)
Cyber Buster (Non-VR)
Electric Grenade
Flamethrower (Temporary)
GL G20 (Temporary)
Mini-Gun (Temporary)
Mollusk Launcher (DLC)
S3X Hammer (STAG)
SA-3 Airstrike
Shark-O-Matic (DLC)
Shock Hammer (Non-VR)
Viper Laser Rifle (STAG)
FUTURE IDEAS
- Change/patch mission rewards- Separate attachments from SR4 weapon models
- Change maximum amount of money from $20,000,000
- Rework economy (properties)
- Rework collectibles (unique rewards)
- Rework survival calls, tie them to story progression and properties
- Add weapons instead of replacing (limit adjuster)
- Toggleable dual wield and dual wield pickups
- Attachments instead of weapon upgrades
P.S. I'll update the mod page as I make progress.
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