What exactly did you do so we can help you fix it?It screwed up my SRTT... can't even access Weapon cache or anything weapon-related anymore
I'll put it as an optionnal file for the ones who want it .You are more than welcome to apply my texture to the cyborg pistol in sriv. Would be much appreciated my friend. If you would like the gun to look different, I can easily make changes
Do you have any other mods installed ?It screwed up my SRTT... can't even access Weapon cache or anything weapon-related anymore
I posted it using original items containers so people could use as is or update with other mods. Asm files are entirely original and updated with only that gun. If they want to use with other guns they have to update asm.I'll put it as an optionnal file for the ones who want it .
Do you have any other mods installed ?
The preload rigs file for the guns is not compatible with sandbox preload anim. Therefore these weapons require an items preload containers file that conflicts with sandbox. I have already tested that and found that the preload animation files from Sandbox conflict with any preload rigs files. The .sim files from these weapons require to be preloaded. So therefore, remove this mod and your game works again or remove sandbox files and keep these weaponsWell I don't quite remember... I know I have these mods: GoS, Sandbox+, 1st person camera in car, extended customization (clothes), car physics
now that i installed this mod i think it overwrote something and every time i access weapon crib or friendly fire store there isn't loading anything and I have to terminate the game
Sorry but I ever help rasta fix the issue I am sure he will let everyone know.Okay I'll try that, thanks for the heads up man, apperciate it
Sorry if I am wrong but I have tested the fact that the preload rig files aren't compatible with sandbox. If you prove me wrong my friend, please let me know. I don't use sandbox myself but have tested it against my mods that require the preload rig files. Anyway, I don't mean to intrude on your thread, I was just trying to help with what information I have found. As for the reason the guns turn white if the npc_palette is using that weapon and you are not, it is because the game programing doesn't recognize it as a default weapon. Example, when in the cutscenes, you have a textured weapon but it doesn't show up as default for the npc_palette and just shows up normal, that is because according to the game files (ccmesh) it displays them according to that file not the texture.I'll put it as an optionnal file for the ones who want it .
Do you have any other mods installed ?
Update the as files in main directory. Try putting the weapons back in, use the asm updater program found in tools for saints row the third and all should work by theory.I removed the files this mod added, but the error still persists, perhaps there's been some other file replaced?