BeautiDuwanger
Goth
I'm having some problems with making clothes.
I'm using 3ds Max 2016 to create my meshes (without skinning or deformers), which then I export as 2011 .fbx files and import into Maya 2015. At that point I follow the tutorial to the letter and convert/pack the clothes into the game.
Some items work just fine, but some cause the game to crash to desktop upon selection. My workflow is always the same for each item and I have no idea why some work and others don't. As a test I've made a simple cube mesh in 3ds Max and followed the tutorial to brought it into the game without changing the vertices and UV maps, and it didn't work. Some items became usable if I changed the 3ds Max export format from .fbx into .obj, but not all.
Is there a specific workflow or export prodedure when working with 3ds Max to make the clothes usable? Or should I only use Maya for everything?
I doub exporting is the problem unless the mesh is wrong since the beggining. I make my models in other 3d software and only use maya for rigging and textures. I ve tried exporting as fbx and obj and both works just fine for me. However I had experienced crashes as u say. When this happens is because i messed up during rigging/skining or when using the converter.