SRIV SDK Release B: Adding New Customization Items

I think it's too hard for me and I don't know what I did wrong :(
View attachment 14966
What's the problem there? If you just don't get any files when you click "Convert", click "Cmeshx" and optionally "Morphx" first.

Edit: You won't have a Morphx option if you didn't create any morph targets for your model in maya. In that case, I recommend making duplicates of your model and adding those as blendshapes. That way your model won't deform no matter how the character's body is customized
 
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What's the problem there? If you just don't get any files when you click "Convert", click "Cmeshx" and optionally "Morphx" first.

Edit: You won't have a Morphx option if you didn't create any morph targets for your model in maya. In that case, I recommend making duplicates of your model and adding those as blendshapes. That way your model won't deform no matter how the character's body is customized
Convert button doesn't work, I don't have output folder. I think I'm gonna start it all over again
 
So if FBX works i maybe even can use MS3D (yes i know, MS3D is bad, but i used it alot when i was active in the Quake and Halflife modding scene),
so is 3ds/maya required or can i work with the FBX basefiles somehow?
Because its alot easier for me to use the tools i know to use, and rigging stuff to
existing bones isnt really hard for me ;)

Also another question, i noticed that some clothings are kinda "disabling" parts of the characters mesh (like the raver top), is that done by the game itself or part
of the clothing item?
 
So if FBX works i maybe even can use MS3D (yes i know, MS3D is bad, but i used it alot when i was active in the Quake and Halflife modding scene),
so is 3ds/maya required or can i work with the FBX basefiles somehow?
Because its alot easier for me to use the tools i know to use, and rigging stuff to
existing bones isnt really hard for me ;)

Also another question, i noticed that some clothings are kinda "disabling" parts of the characters mesh (like the raver top), is that done by the game itself or part
of the clothing item?
Well, if MS3D supports shapekeys (or blendshapes, morph targets, whatever you want to call it), it'll probably suffice.
And yes, you can change whatever parts of the character will be disabled in the game files (namely customization_items.xtbl), that's not part of the model. That's also why I copied an item that covers the same parts of the body as my custom model in the tutorial - the polygons will stay hidden once you replace the 3d model.
 
I know I'm late, but...

Let's get to skinning, people!
 
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