The city environment in SteelPort for SRTT and SRIV has some very well done details that include a wide variety of differant sized trees that sway in the wind and cast shadows, plus it has many utility poles with wires attached that also cast shadows, which from a visual point of view is a very nice feature.
However, from a gameplay function perspective, they can sometimes unfortunately create a negative gameplay experience just by simply being in the way or blocking your view or line of sight from what could be a good sniper spot if only some tree or pole was not there.
During gameplay, have you ever thought to yourself, 'this would be better if this tree ( or utilty pole or wire ) was not there'.
It would probably be safe to say that removing specific trees or poles from certain locations is much more difficult and time consuming because it involves exact world coordinates and locations for each individual tree or pole you want removed and it would most likely be much easier to remove all of the trees and poles.
Editing the world geometries or objects such as changing or replacing, moving or adding more objects is probably much more involved and complex, where as just simply deleting or removing objects from the world especially entire groups such as all the non destroyable trees and all the utility poles with their attached wires would be less complex.
With all of the non destroyable trees and all of the utility poles with thier attached wires removed, the game engine would now have a lot less work to do and no longer has to render all those geometries, animations and shaders.
It would be very good if the SDK included the tools that can simply remove these objects and open up and broaden the gameplay possibilites for thousands of Saints Row players.
Please let us know if the SDK could do this.
Thank you.
.
However, from a gameplay function perspective, they can sometimes unfortunately create a negative gameplay experience just by simply being in the way or blocking your view or line of sight from what could be a good sniper spot if only some tree or pole was not there.
During gameplay, have you ever thought to yourself, 'this would be better if this tree ( or utilty pole or wire ) was not there'.
It would probably be safe to say that removing specific trees or poles from certain locations is much more difficult and time consuming because it involves exact world coordinates and locations for each individual tree or pole you want removed and it would most likely be much easier to remove all of the trees and poles.
Editing the world geometries or objects such as changing or replacing, moving or adding more objects is probably much more involved and complex, where as just simply deleting or removing objects from the world especially entire groups such as all the non destroyable trees and all the utility poles with their attached wires would be less complex.
With all of the non destroyable trees and all of the utility poles with thier attached wires removed, the game engine would now have a lot less work to do and no longer has to render all those geometries, animations and shaders.
It would be very good if the SDK included the tools that can simply remove these objects and open up and broaden the gameplay possibilites for thousands of Saints Row players.
Please let us know if the SDK could do this.
Thank you.
.
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