[SRTT/SRIV/SRGOOH] Steelport Racing Club v2.5 (January 30, 2021) Custom Mission Mod

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Steelport Racing Club v2.2 released. Added "Fake Co-op Partner" (DX edition only). You can now race against an AI! (push Z key during Race Selector to toggle)... or so it seems.
I'm sorry, but he is dumb and this is the best I could; the game's vehicle pathfind system depends on predefined "navpoints" and "paths" which we cannot add anything new.
The game also supports "chase" mode where an AI vehicle tries to chase a specified human. This mode is what I use, but its effectiveness is rather limited.

(I actually added him to ensure most of HUD stuff works correctly with multiple players.)
 
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Steelport Racing Club v2.3 released. Now with an in-game "editor"! (with caveats, of course)

If someone have an ability to develop a debug_print dll mod with the ability to save output automatically to a file (like logging Powertools in SR2) and/or a debug_print dll for SRIV, please do!

Steelport Racing Club v2.3 (December 2, 2020)
* Added a new racetrack "BRICKLOOP".
* Added an in-game editor (DX only). There is NO REAL "SAVE" FEATURE so SRTT (2011) with debug_print DLL mod is strongly recommended.
 
Steelport Racing Club v2.4 released.
If you're playing DX edition in SRTT, please update SuperUI to v1.6 for the new countdown to work!
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Osprey22's new racetrack "AROUND THE WORLD" has been added.
You can watch the author's playthrough video here:

Steelport Racing Club v2.4 (December 4, 2020)
* In DX edition, added proper "3..2..1..GO!" start countdown in SRTT. This requires SuperUI for SRTT Classic v1.6 or newer.
* Added a new racetrack "AROUND THE WORLD" by Osprey22. Thanks Osprey22!
* Changed Silver and Bronze medal sound effects in SRTT to something different than Gold.
* Added "10 seconds left" warning sound effects to Mini edition.
* Added checkpoint pass time difference message in multiplayer.
 
You definitely have golden hands, thank you for your attention to this game. I really hope that you will continue to work on this game further. I downloaded almost all of your mods for srtt and they are amazing! they bring this game to life again!. Thank you a lot, and thank you again for on foot radio, Man. ;)

Btw is it possible to make ambient music? I tried to do something like that for a very long time,
but I didn't succeed. The idea was this: when the player calmly walks around the city, calm music would play, and if the player enters in battle with gangs or a police, then noisy music would play
 
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Steelport Racing Club v2.5 released. Now works with Saints Row: Gat out of Hell!

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Great job! This is a real throwback, the big appeal of racing in SR2 was listening to the music along the way.

I also noted my SRGOOH handling mod made vehicles painfully slow (I can't drive the Torch, either) and found even Bronze painfully unachieavable.
So I upload a version of module_src.lua that makes Silver & Bronze time limit more lenient, 30 seconds each for Arcade Legends & Slumdunk, 45 seconds each for Ultorloop.
It also makes Gold for Ultorloop 200 seconds instead of 160 seconds.
Hope the author doesn't mind :oops:
 

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