I found this interesting little thread recently... apparently it mentions stuff from the strategy guide (which makes sense, those are oft written with some help from developers, and moreso often written before the game is finished due to publication delays).
Very interesting, huh? It does explain part of why stuff feels a bit squeezed in and rushed. Moreso it does explain a lot of the stuff with Gat, why it felt so arbitrary he died. They were rapidly changing the story, and by the time they made it they just went with whatever they could cobble together. I do note the interesting bit about either losing Saundi to STAG, or Gat returning..
Of course, there's a good chance some of this might suddenly return in the upcoming DLC reworked.. but never know. Even if it never does, it's an interesting little study on how games change during design.
The story went through many drastic changes over different drafts and scope reduction. Here are some of the biggest changes:
- The Syndicate used to be made up of five actors.
- Oleg wasn't cloned, he was a leg breaker for the Syndicate, who joined the Saints to be with his role model: Josh Birk.
- Gat didn't die, he was captured and you saved him.
- Shaundi had a subplot that explored survivor's guilt and depression.
- Shaundi never appeared in the game at all, instead she was off filming her reality show in Mexico. At the end of the game you wer to see her unwittingly on a date with Killbane without his mask on.
- Viola and Kiki both join the Saints.
- The calamity that caused STAG to roll into town changed multiple times. Originally Killbane set off a dirty bomb that totally cratered Stilwater. - Then it was changed to the Syndicate destroyed Stilwater in the middle of a convention called Saints Con, killing thousands of innocent people as well as Tobias and Laura from Saints Row and Saints Row 2. Next, it was changed to blowing up of the Saints church during Gat's funeral. Finally it ended up as the destruction of the bridge.
- There was a bonus cutscene planned, after the bridge is destroyed, where the Saints are singing a "We Are The Wrold" type song to raise money for Stilwater.
- In one story draft, if you chose to save Shaundi and Viola at the end of the game there was a coda after the closing credits where Shaundi is at Gat's grave. She is upset that the Saints let Killbane get away and have gone back to being celebrities again. She is then recruited by Cyrus and joins STAG.
- Likewise, if you chose the other optoin to kill Killbane, there was a coda after the closing credits where an enigmatic figure was flying into Steelport on a Syndicate jet and the person accompanying him was Johnny Gat.
Very interesting, huh? It does explain part of why stuff feels a bit squeezed in and rushed. Moreso it does explain a lot of the stuff with Gat, why it felt so arbitrary he died. They were rapidly changing the story, and by the time they made it they just went with whatever they could cobble together. I do note the interesting bit about either losing Saundi to STAG, or Gat returning..
Of course, there's a good chance some of this might suddenly return in the upcoming DLC reworked.. but never know. Even if it never does, it's an interesting little study on how games change during design.