After a long break, an update of SuperUI is now available.
SuperUI v2.3 (April 4, 2020)
* Weapons Cache's equipped status is now much more accurate. Previously it sometimes shown no weapons are equipped or a wrong weapon was equipped.
* Expanded many menu's maximum height. Many menus, such as Garage and Achievements, now show 13 items in one page instead of 9 items.
* Reward Vehicles and Unlocked Achievements are now marked with a Gold Star instead of green font.
* Cash-decreasing and increasing animations can now be disabled with SUI_CASH_TINT_DOWN and SUI_CASH_TINT_UP flags in vint_lib.lua.
* Added "Triangulate" custom mission which displays the player's coordinates. Push Previous Radio key to show Y coordinate, or push Next Radio key to show X,Y,Z coodinates at the same time. (Special Thanks to 452 of Saints Row Wiki for the triangulate code)
* Show a warning message if Saints Row 2 Rerelease is detected. It informs the player that they cannot access the new options or Steam online multiplayer modes. The detection is based on the existence of 'get_shared_variable' and 'set_shared_variable' functions.
SuperUI v2.3 (April 4, 2020)
* Weapons Cache's equipped status is now much more accurate. Previously it sometimes shown no weapons are equipped or a wrong weapon was equipped.
* Expanded many menu's maximum height. Many menus, such as Garage and Achievements, now show 13 items in one page instead of 9 items.
* Reward Vehicles and Unlocked Achievements are now marked with a Gold Star instead of green font.
* Cash-decreasing and increasing animations can now be disabled with SUI_CASH_TINT_DOWN and SUI_CASH_TINT_UP flags in vint_lib.lua.
* Added "Triangulate" custom mission which displays the player's coordinates. Push Previous Radio key to show Y coordinate, or push Next Radio key to show X,Y,Z coodinates at the same time. (Special Thanks to 452 of Saints Row Wiki for the triangulate code)
* Show a warning message if Saints Row 2 Rerelease is detected. It informs the player that they cannot access the new options or Steam online multiplayer modes. The detection is based on the existence of 'get_shared_variable' and 'set_shared_variable' functions.
This requires modified cts files and a Lua script that resides in Gameplay context. Maybe possible in separated mods, but won't be a part of SuperUI.I was wondering with lua if it would be possible to make the beds in cribs functional. Add a new node and when clicked it skips time 6 hours or so. Would be kind of immersive. I was thinking something similar to the game Bully
No. The game pause is hardcoded.One more question, in multiplayer when you bring up the pause menu, the game doesnt pause. Would that be able to be brought over to singleplayer? A dark-souls type of mod.
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