SuperUI for SRTT Classic v1.3 released.
v1.3 (October 26, 2020)
* You can always enable gamepad button prompts by changing "SUI_BUTTON_PROMPTS" in vint_lib.lua to 1, or always use keyboard prompts by setting it to 2.
* You can change thousands separator (default ',') to a whitespace (' ') by changing "SUI_USE_SPACE_SEPARATOR" to true in vint_lib.lua. This option will also change decimal separator (default '.') to a comma (',') in Stats menu.
* Save/Load menu animations are now faster when accessed from Pause Menu.
* Added Lua error handler (shows a message if something in Lua goes wrong)
* The mod no longer forces the faster screen fade in the following places due to glitches:
** Stronghold Upgrade Purchased screen ("Upgraded" banner does not show up if alpha fade is forced)
** "My Name is Cyrus Temple" (end cutscene cuts out early)
From mod's page: "This package doesn't support any other mods. If you want to keep your mods, you'll have to merge files manually - I recommend this guide."
v1.3 (October 26, 2020)
* You can always enable gamepad button prompts by changing "SUI_BUTTON_PROMPTS" in vint_lib.lua to 1, or always use keyboard prompts by setting it to 2.
* You can change thousands separator (default ',') to a whitespace (' ') by changing "SUI_USE_SPACE_SEPARATOR" to true in vint_lib.lua. This option will also change decimal separator (default '.') to a comma (',') in Stats menu.
* Save/Load menu animations are now faster when accessed from Pause Menu.
* Added Lua error handler (shows a message if something in Lua goes wrong)
* The mod no longer forces the faster screen fade in the following places due to glitches:
** Stronghold Upgrade Purchased screen ("Upgraded" banner does not show up if alpha fade is forced)
** "My Name is Cyrus Temple" (end cutscene cuts out early)
Nope. "Things To Do In Steelport" mod has several UI mods that are incompatible with SuperUI.Does this mod can run alongside with the "things to do in steelport" superpack ?
From mod's page: "This package doesn't support any other mods. If you want to keep your mods, you'll have to merge files manually - I recommend this guide."
I've looked into it. Unfortunately PS3 icons are not in the game's files. (change vint_lib.lua's SUI_PLATFORM = "PC" to SUI_PLATFORM = "PS3", and all button icons become grey squares.)Many thanks! Also, I've noticed something while scrolling through the file. There are functions to swap the ui icons between x360 and ps3 icons when using a gamepad, depending on the platform (with x360 icons being set for PC for obvious reasons). Does it mean I could get the ps3 icons to appear if I edited those functions properly (adding a bool would probably be enough) or are these functions just a leftover and the icons are not even in the game files?