SRTT Tank Controls

I think it was made this way to for controller users. I myself have rarely driven a tank, except when required to, and it's because of these controls. They are much easier to controll with a controller though. But I would really like new controls.
 
I think it was made this way to for controller users. I myself have rarely driven a tank, except when required to, and it's because of these controls. They are much easier to controll with a controller though. But I would really like new controls.
I agree that new controls are needed, I play with a controller though, and it's not better at all. I avoid driving tanks like the plague for the same reason you do.
Best of luck to shitface on solving this issue, I feel obligated to request that steering be kept independent of travel direction: left to rotate left, right to rotate right. please avoid any silly "brake right or left track" shenanigans like the Planetside 2 developers tried to pull. I realize that as a modder, your options are limited and you're working for free, I only speak because after all of the time I've spent studying controls, and applying control standards to robotics and radio control, I hate to see poor application of user interfacing, especially with respect to vehicle control.
 
It should be possible to change a few instructions in the executable to make tank steering no longer be relative to the camera. I will look into getting more information.
 
It should be possible to change a few instructions in the executable to make tank steering no longer be relative to the camera. I will look into getting more information.

Apparently this will have to wait for a patch. It shouldn't be too difficult to change the code to provide more flexibility here, but there's no data change that can accomplish this that I can see. You could make the tank a regular car, but I think that would automatically disable the crushing of other vehicles. It would also change how sturdy the vehicle is, because tanks take less damage from certain sources.
 
Apparently this will have to wait for a patch. It shouldn't be too difficult to change the code to provide more flexibility here, but there's no data change that can accomplish this that I can see. You could make the tank a regular car, but I think that would automatically disable the crushing of other vehicles. It would also change how sturdy the vehicle is, because tanks take less damage from certain sources.
I thought you could set a certain vehicle to crush others with a simple tag. In fact, I'm almost certain I've seen it somewhere...
And as for changing the sources it takes damage from, a hacky temp solution would be to change the tweak_table.xtbl, but that would apply to ALL vehicles.
 
Shitface has a point. Changing the direction of the turret while trying to keep driving forward always was a problem. You had to stop to turn the turret or try to keep driving and while turning the turret was turning using left and right to keep the tank going.
 
I thought you could set a certain vehicle to crush others with a simple tag. In fact, I'm almost certain I've seen it somewhere...
And as for changing the sources it takes damage from, a hacky temp solution would be to change the tweak_table.xtbl, but that would apply to ALL vehicles.

You certainly can in IV, as the code was extended for Monster Trucks, and so could theoretically work with any wheeled vehicle. In 3 though I don't believe that functionality was online. There may be a flag for it in the table file, but I would be surprised if it works correctly.
 
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