SPOILERS The Girl who Hates the 50s track

Arglaar

Nitpicking Bastard
Is it possible to add the Dubstep track from Kinzie's rescue mission as a customization for the Dubstep Gun?

That song was epically awesome.
 
there are only 2 songs for the dubstep gun, default and industrial both have the same one, popstar has the other one, the one in kinzie's mission is a completely different song because it seems it's also a different dubstep gun.
 
there are only 2 songs for the dubstep gun, default and industrial both have the same one, popstar has the other one, the one in kinzie's mission is a completely different song because it seems it's also a different dubstep gun.
nope. each color has it's own song.

 
There are currently 3 weapon skins for the dubstep gun, each changing the song that it plays.
I'm asking if it's possible to add a 4th that plays the track from the mission.
 
I found a deactivated Dubstepgun Variation
Code:
    <Costume><Name>Special-Dubstep-VarC</Name><_Editor><Category>Entries:weapon_radial:special</Category></_Editor><Animation_Group>Dubstep</Animation_Group><Brass>Rifle</Brass><Audio><Weapon_Model>SPECIAL_DUBSTEP</Weapon_Model><Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound><Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End><looping>False</looping><Sound_Radius>50</Sound_Radius><Soundbank_Name>Wep_Dubstep_Gun</Soundbank_Name><alt_looping>False</alt_looping><Stop_Override_Event>DUBSTEP_WEAPON_FIRE_STOP</Stop_Override_Event></Audio><Constant_Effects><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx1</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx2</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_eq</Effect><Weapon_Prop_Point>vfx3</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_waveform</Effect><Weapon_Prop_Point>vfx5</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect></Constant_Effects><Effect_Situations><Effect_Situation><Situation>overheat</Situation><Effect>Wep_OverHeat</Effect></Effect_Situation><Effect_Situation><Situation>tracer</Situation><Effect>VFX_AlienRifle_Tracer</Effect></Effect_Situation><Effect_Situation><Situation>muzzle flash</Situation><Effect>vfx_dubstep_muzzle_T</Effect></Effect_Situation><Effect_Situation><Situation>alt muzzle flash</Situation><Effect>vfx_dubstep_muzzle_B</Effect></Effect_Situation></Effect_Situations><Override_Bullet_Impact_Effect>vfx_dubstep_hit</Override_Bullet_Impact_Effect><Costume_Slot_Index>3</Costume_Slot_Index><Weapon_Entry>Special-Dubstep</Weapon_Entry><Item_Entry>Special-Dubstep_Sk1</Item_Entry><Inventory_Entry>Special-Dubstep</Inventory_Entry><Misc_Effects><VFX>vfx_dubstep_Exp</VFX></Misc_Effects><Tracer_Info><Tracer>Dubstep_Tweets</Tracer><Tracer_Frequency>1</Tracer_Frequency></Tracer_Info><Display_Name>CUST_WPN_COSTUME_DESC_DUBSTEP_3</Display_Name><Description>CUST_WPN_COSTUME_DESC_DUBSTEP_3_DESC</Description><Alt_Override_Bullet_Impact_Effect>vfx_dubstep_hit</Alt_Override_Bullet_Impact_Effect><Underslung_Fine_Aim>False</Underslung_Fine_Aim><Unlocked>False</Unlocked></Costume>
And from teh 50's
Code:
<Costume><Name>Special-Dubstep-M19A</Name><_Editor><Category>Entries:weapon_radial:special</Category></_Editor><Animation_Group>Dubstep</Animation_Group><Brass>Rifle</Brass><Audio><Weapon_Model>SPECIAL_DUBSTEP_VAR_M19A</Weapon_Model><Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound><Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End><looping>False</looping><Sound_Radius>50</Sound_Radius><Soundbank_Name>Wep_Dubstep_Gun</Soundbank_Name><alt_looping>False</alt_looping><Stop_Override_Event>DUBSTEP_WEAPON_FIRE_M19A_STOP</Stop_Override_Event></Audio><Constant_Effects><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx1</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx2</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_eq</Effect><Weapon_Prop_Point>vfx3</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_waveform</Effect><Weapon_Prop_Point>vfx5</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect></Constant_Effects><Effect_Situations><Effect_Situation><Situation>overheat</Situation><Effect>Wep_OverHeat</Effect></Effect_Situation><Effect_Situation><Situation>tracer</Situation><Effect>VFX_AlienRifle_Tracer</Effect></Effect_Situation><Effect_Situation><Situation>muzzle flash</Situation><Effect>vfx_dubstep_muzzle_T</Effect></Effect_Situation><Effect_Situation><Situation>alt muzzle flash</Situation><Effect>vfx_dubstep_muzzle_B</Effect></Effect_Situation></Effect_Situations><Override_Bullet_Impact_Effect>vfx_dubstep_hit</Override_Bullet_Impact_Effect><Costume_Slot_Index>0</Costume_Slot_Index><Weapon_Entry>Special-Dubstep-M19</Weapon_Entry><Item_Entry>Special-Dubstep</Item_Entry><Inventory_Entry>Special-Dubstep-M19</Inventory_Entry><Misc_Effects><VFX>vfx_dubstep_Exp</VFX></Misc_Effects><Tracer_Info><Tracer>Dubstep_Tweets</Tracer><Tracer_Frequency>1</Tracer_Frequency></Tracer_Info><Display_Name>CUST_WPN_COSTUME_DESC_DUBSTEP_0</Display_Name><Description>CUST_WPN_COSTUME_NAME_DUBSTEP_0</Description><Alt_Override_Bullet_Impact_Effect>vfx_dubstep_hit</Alt_Override_Bullet_Impact_Effect><Underslung_Fine_Aim>False</Underslung_Fine_Aim></Costume>
    <Costume><Name>Special-Dubstep-M19B</Name><_Editor><Category>Entries:weapon_radial:special</Category></_Editor><Animation_Group>Dubstep</Animation_Group><Brass>Rifle</Brass><Audio><Weapon_Model>SPECIAL_DUBSTEP_VAR_B</Weapon_Model><Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound><Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End><looping>False</looping><Sound_Radius>50</Sound_Radius><Soundbank_Name>Wep_Dubstep_Gun</Soundbank_Name><alt_looping>False</alt_looping><Stop_Override_Event>DUBSTEP_WEAPON_FIRE_B_STOP</Stop_Override_Event></Audio><Constant_Effects><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx1</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_screen_rpg</Effect><Weapon_Prop_Point>vfx2</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_eq</Effect><Weapon_Prop_Point>vfx3</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect><Constant_Effect><Effect>vfx_dubstep_waveform</Effect><Weapon_Prop_Point>vfx5</Weapon_Prop_Point><Condition>always on</Condition></Constant_Effect></Constant_Effects><Effect_Situations><Effect_Situation><Situation>overheat</Situation><Effect>Wep_OverHeat</Effect></Effect_Situation><Effect_Situation><Situation>tracer</Situation><Effect>VFX_AlienRifle_Tracer</Effect></Effect_Situation><Effect_Situation><Situation>muzzle flash</Situation><Effect>vfx_dubstep_muzzle_T</Effect></Effect_Situation><Effect_Situation><Situation>alt muzzle flash</Situation><Effect>vfx_dubstep_muzzle_B</Effect></Effect_Situation></Effect_Situations><Override_Bullet_Impact_Effect>vfx_dubstep_hit</Override_Bullet_Impact_Effect><Costume_Slot_Index>1</Costume_Slot_Index><Weapon_Entry>Special-Dubstep-M19</Weapon_Entry><Item_Entry>Special-Dubstep_Sk1</Item_Entry><Inventory_Entry>Special-Dubstep-M19</Inventory_Entry><Misc_Effects><VFX>vfx_dubstep_Exp</VFX></Misc_Effects><Tracer_Info><Tracer>Dubstep_Tweets</Tracer><Tracer_Frequency>1</Tracer_Frequency></Tracer_Info><Display_Name>CUST_WPN_COSTUME_DESC_DUBSTEP_0</Display_Name><Description>CUST_WPN_COSTUME_NAME_DUBSTEP_0</Description><Alt_Override_Bullet_Impact_Effect>vfx_dubstep_hit</Alt_Override_Bullet_Impact_Effect><Underslung_Fine_Aim>False</Underslung_Fine_Aim></Costume>
 
Ya, I saw that earlier and tried enabling them. <Unlocked>True</Unlocked>
But they didn't show, so there's something else as well.
 
Back
Top