The Modding News Destined to Change Everything

I've never posted here before despite signing up and intending to, so now is as good as any; Fucking thank you. Absolutely fucking thank you IdolNinja, thank you Minimaul, thank you gibbed, and thank you Volition and Deep Silver. This changes everything, wow. If we can have Stilwater along with Steelport, (maybe a non-simulation version as well?) new cars, new weapons, new clothing(!!!), plus all the features we've had before thanks to the modding community and all the new features in IV... I'm at a loss for words how fucking amazing this is going to be.

Is it planned that things will be addable? Or will it be replacement based because of hardcoded limits? If hardcoded, hopefully they can expand the range with a bunch of dummied out placeholders, damn I would love to see additional clothing.
 
There's so much I have in mind to do now... Map editor, new hairstyles, a superpower based on your own blood level (when you have low health you can barely use the power but you can also absorb the blood from npcs as example. I'm having that for a long time in my mind now), street racing types (drift, drag, landmark and normal)
 
Oh yeah I think it's because of SRIV but I want my gangs to have specialists with superpowers aswell. :D And their own story. And missions.
 
Dreary and rainy here too, but this cheers it up.. and hell yes it's about time. I (and many others) suggested this as an option, that they just spill some of the formats and stand back, since it's less work than a full modding suite, far far less work than cleaning up and prepping their dev tools for us (considering the common use of proprietary SDKs compiled in that's always hard). :)

Glad to hear that you guys managed to get through. This is one of the few times I've actually seen this happen, although I'm a little worried I admit with stuff like the story behind the dubstep gun and the effort needed (having to rewrite stuff, and a simple bug breaking other unrelated stuff inexplicably) that the engine is a bit of a ball of twisted code like any project that big tends to get, and we're going to be hampered by it as much as they are if not more. o_O

On the OTHER hand, it means that with a bit of time we'll be able to do just about anything they could do, and that we'll be able to see a big increase in modding for the game. Everything from little texture swaps like we have (but from everyone) to full blown areas and new maps and models. I imagine cars will be one of the first things to suddenly proliferate, although I'm expecting we'll see how well the engine can handle increasing the list... and not just SR3, but SR2(!!) and SR4... :D


Well done to all of you.. you pulled off the holy grail of modding, getting the devs to open up and show you all the stuff you need, which means people can make their own tools and converters (often better than any released by a developer) and we now have approval to do this sort of stuff. :D :D
 
Funny, how the events transpired for me over the past week. Just last weekend (May 25-26), I started using the Gentlemen of the Row mod compilation with SR2. Just this past Friday I got SRTT on Steam because of the sale, and played through it over the past weekend. And, I just joined this forum today, and just read about this only 20 minutes ago. This is all fucking amazing. Idolninja, you are a god amongst modders. Glad to be part of such an awesome game modding community.
 
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