SPOILERS The Traitor

Yeah, I really wish they had kept Keith as a traitor. I was so fucking stoked when the betrayal happened because I thought they were pulling a Julius again, but then he reforms in the next mission and you never see him again until the end of the game during the dance sequence.
 
Yeah, I really wish they had kept Keith as a traitor. I was so fucking stoked when the betrayal happened because I thought they were pulling a Julius again, but then he reforms in the next mission and you never see him again until the end of the game during the dance sequence.

Personally suspect the mercy extended only to sparing his life, not actually grabbing him from his pod.
Since he had issues to work out, and there not being an Earth left to visit a shrink...I'd guess the simulation would be his only option anyway.
 
What I don't get is why Keith David is nowhere to be found during the finale. After you rescue him from his simulation with Piper, the next time he's seen is during the dancing cutscene. If you get the extended ending where the Saints discover time travel, he doesn't do anything. I can understand the boss not doing anything because everyone's boss looks different, but why didn't Keith do anything?
My understanding is like Kinzie, he stayed behind to fly the ship with CID while Kinzie coordinated the attack. Just how I took it, could be wrong.
 
Sorry I seem to remember a Zombie Gat in SR TT? And while I'm no voodoo expert, I believe you require a corpse to make a zombie.

It was a clone of his twin brother's son's best friend's uncle from the future....so my question is why does the clone of his twin brothers son's best friends uncle from the future look like Johnny Gat? Plot hole!!!!
 
Just as an aside, I don't particularly buy the whole Lando reference thing with his costume, mainly because every other reference in this game is so head on whereas that one is indirect at best (both black, both betray and have a change of heart, both wear a cape). Compare for example to Pierce's Kung Lao outfit, or the Bounty Hunter getup.
 
When you play as female voice 2 (the french-sounding one) and enter Keith David's simulation she says something along the lines of: "Everything will be fine as long as I'm not forced to do an ass-to-ass scene".

In the movie Requiem for a Dream there's literally an iconic ass-to-ass scene... and yes, Keith David's character in that movie is partly responsible for that scene happening.

I personally thought it was a very subtle and clever reference, though now I know its exclusive to... female-runs in general? I dunno, but at least I can confirm Female Voice 2 references that movie.

AhHa :) Thanks, I did not catch that cause I used Fem Voice 1. Used 2 on SRTT but the new voice actress for "2" in SRIV doesn't sound as cool IMHO. BTW "Requiem for a Dream" is on my list of greatest films ever made...Also #1 worst date movie ever LoL.
 
What I don't get is why Keith David is nowhere to be found during the finale. After you rescue him from his simulation with Piper, the next time he's seen is during the dancing cutscene. If you get the extended ending where the Saints discover time travel, he doesn't do anything. I can understand the boss not doing anything because everyone's boss looks different, but why didn't Keith do anything?
Isn't Keith "flying" the ship when you choose your teams and begin the finale? If so I guess he's still "on-board" while you and the rest of the crew are battling on Zinyak's mothership.
 
Just as an aside, I don't particularly buy the whole Lando reference thing with his costume, mainly because every other reference in this game is so head on whereas that one is indirect at best (both black, both betray and have a change of heart, both wear a cape). Compare for example to Pierce's Kung Lao outfit, or the Bounty Hunter getup.

I know, I know.

Most of the references in this game are more of the "in your face, brah!" kind of thing, but that doesn't mean there's not some subtle references and meta-commentary here and there.

Another example of a subtle reference I can think off of the top of my mind happens in Benjamin "Motherfucking" King's rescue mission. Near the beginning of the mission Kinzie asks the protagonist if he/she recognizes that place and the Boss replies "Of course I do, I was just a kid when I came back here. I was too scared to talk back then!":

Minute 3:19

That conversation might sound like filler at first, but that's only until you realize its a subtle throwback to Saints Row 1. In that game the Playa (aka The Boss aka the Prez aka The Puckish Rogue) only has 4 lines of dialogue in the entire game, he was basically mute most of the game!

And the pretext they use in this game is that he was just "too scared" to talk.

Now that's clever!

======

SR2 also had some.

Like how old characters like Gat and Aisha kept asking the protagonist if he/she did "something with his/her hair". Referencing how in the first game you didn't have the option to play as a female and how the customization in SR2 was more complex than in the first game.

So I agree that the Saints Row franchise is rarely subtle but let's not underestimate the people at Volition either.
 
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Another example of a subtle reference I can think off of the top of my mind happens in Benjamin "Motherfucking" King's rescue mission. Near the beginning of the mission Kinzie asks the protagonist if he/she recognizes that place and the Boss replies "Of course I do, I was just a kid when I came back here. I was too scared to talk back then!":

That was one of my favorite moments of SR4. It was a brilliant way to use a shortcoming of the first game to do world building.
 
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