No way at all?
Yup, we can't add new assets because of the limits (I mean, theoretically you could add few single items but it just wouldn't make sense to put some completely random stuff, there's too little space to create any consistent collection).
Are you thinking of making new textures for NPC's? TBH, we have enough player-related texture mods.
Like I said, I have absolutely no talent when it comes to textures. Admixon planned to work on NPC textures a while ago but he only released one character so far, and it's for Saints Row IV.
 
Yup, we can't add new assets because of the limits (I mean, theoretically you could add few single items but it just wouldn't make sense to put some completely random stuff, there's too little space to create any consistent collection).

Like I said, I have absolutely no talent when it comes to textures. Admixon planned to work on NPC textures a while ago but he only released one character so far, and it's for Saints Row IV.
Oh, that's too bad. I had an idea for a STAG Military Police model(blue, like in the concept art), but I guess that won't happen.

Also, do you happen to know if the 'throw grenade' node is actually implemented into the game?
 
Also, do you happen to know if the 'throw grenade' node is actually implemented into the game?
Theoretically it could be possible for NPCs to throw grenades but it's locked for some reason and there's no way to enable it without changing the executable. Although I discovered that there's one exception - weapon homie actually throws grenades. He has been removed but the code is still present in TableTemplates section of 'homies.xtbl' file, you can replace any other homie to check that (just make sure not to replace entry name).
Code:
    <Homie>
        <Name>weapon_homie</Name>
        <Display_Name>HOMIES_WEAPON_HOMIE</Display_Name>
        <Humans>
            <Human>
                <Character>npc_saint_male_soldier</Character>
                </Human>
            </Humans>
        <Vehicles>
            <Vehicle_Entry>
                <Vehicle>van_2dr_riot02</Vehicle>
                <Weight>100</Weight>
                </Vehicle_Entry>
            </Vehicles>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Flags>
            <Flag>give random weapons</Flag>
            <Flag>requires saints</Flag>
            </Flags>
        <Image_name>ui_homie_zimos</Image_name>
        <Blocked_for_Mission></Blocked_for_Mission>
        <Display_Desc>HOMIES_WEAPON_DESC</Display_Desc>
        <Audio>PHONE_WEAPON</Audio>
        </Homie>
I'm not sure what's required to make a regular homie throw grenades but it's probably 'give random weapons' flag. I'm also not sure if it has any other effects.
 
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Inappropriate behaviour
Theoretically it could be possible for NPCs to throw grenades but it's locked for some reason and there's no way to enable it without changing the executable. Although I discovered that there's one exception - weapon homie actually throws grenades. He has been removed but the code is still present in TableTemplates section of 'homies.xtbl' file, you can replace any other homie to check that (just make sure not to replace entry name).
Code:
    <Homie>
        <Name>weapon_homie</Name>
        <Display_Name>HOMIES_WEAPON_HOMIE</Display_Name>
        <Humans>
            <Human>
                <Character>npc_saint_male_soldier</Character>
                </Human>
            </Humans>
        <Vehicles>
            <Vehicle_Entry>
                <Vehicle>van_2dr_riot02</Vehicle>
                <Weight>100</Weight>
                </Vehicle_Entry>
            </Vehicles>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Flags>
            <Flag>give random weapons</Flag>
            <Flag>requires saints</Flag>
            </Flags>
        <Image_name>ui_homie_zimos</Image_name>
        <Blocked_for_Mission></Blocked_for_Mission>
        <Display_Desc>HOMIES_WEAPON_DESC</Display_Desc>
        <Audio>PHONE_WEAPON</Audio>
        </Homie>
I'm not sure what's required to make a regular homie throw grenades but it's probably 'give random weapons' flag. I'm also not sure if it has any other effects.
You've gotta be shitting me!

Volishit really lost their brains to money.
 
Theoretically it could be possible for NPCs to throw grenades but it's locked for some reason and there's no way to enable it without changing the executable. Although I discovered that there's one exception - weapon homie actually throws grenades. He has been removed but the code is still present in TableTemplates section of 'homies.xtbl' file, you can replace any other homie to check that (just make sure not to replace entry name).
Code:
    <Homie>
        <Name>weapon_homie</Name>
        <Display_Name>HOMIES_WEAPON_HOMIE</Display_Name>
        <Humans>
            <Human>
                <Character>npc_saint_male_soldier</Character>
                </Human>
            </Humans>
        <Vehicles>
            <Vehicle_Entry>
                <Vehicle>van_2dr_riot02</Vehicle>
                <Weight>100</Weight>
                </Vehicle_Entry>
            </Vehicles>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Flags>
            <Flag>give random weapons</Flag>
            <Flag>requires saints</Flag>
            </Flags>
        <Image_name>ui_homie_zimos</Image_name>
        <Blocked_for_Mission></Blocked_for_Mission>
        <Display_Desc>HOMIES_WEAPON_DESC</Display_Desc>
        <Audio>PHONE_WEAPON</Audio>
        </Homie>
I'm not sure what's required to make a regular homie throw grenades but it's probably 'give random weapons' flag. I'm also not sure if it has any other effects.
It looks like give_random_weapons gives the homie one random weapon of each type, then removes any weapon in the "explosive" slot... so they don't ever get RPGs?

No idea how the game decides what weapon to give a NPC in the first place though...

edit: seems to be defined in spawn_info_ranks? I can't see any restrictions as to homies being able to actually throw grenades though...

edit 2: the code for that area is incredibly dense though and full of flag checks that I have no idea what they mean

edit 3: there's no specific check I can see for "weapon_homie" though
 
Last edited by a moderator:
Has anyone tried seeing if the SR2 weapon props in Friendly Fire could be turned into usable weapons?
 
if those are hd textures ? any options to not use them?
HD textures are integral part of the pack. You can get rid of all modded textures by removing 'sr3_city_awld.str2_pc' file, although that would require updating 'stream_grid.asm_pc'. I can send you ready file if you wish.
also any option to not use sandbox+?
Open 'sr3_city.lua' file and set KEYCOMBO_THREAD_ON value to 0. It will disable all Sandbox+ hotkeys.
Has anyone tried seeing if the SR2 weapon props in Friendly Fire could be turned into usable weapons?
Nope, they're just part of the interior.
 
HD textures are integral part of the pack. You can get rid of all modded textures by removing 'sr3_city_awld.str2_pc' file, although that would require updating 'stream_grid.asm_pc'. I can send you ready file if you wish..
i'd be more than happy if you did
unless it a really big file :|P
 
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