Third Person View 0.1

Is there a way to zoom in a bit, feels so far away on my 17 inch monitor.
I'd imagine it would be in a field that has "fov" in it somewhere in the camera_free.xtbl field. Compare it with the vanilla one using WinMerge to see which fov field(s) have/has been tweaked, and how by much.
 
...Compare it with the vanilla one using WinMerge to see which fov field(s) have/has been tweaked, and how by much.
I didn't change the fov, only the camera offset.
There's a few elements I've changed, so if you'd like specific information on what I've changed compare a nonmodified version with this one.
But basically, I've changed <x_shift>0.6</x_shift> to 0.0 (moving the camera to the centre of the player model)
And <y_dist>0.05</y_dist> to 0.5(moving the camera up over the player model's head), and <lookat_offset><Y>1.65</Y></lookat_offset> to 2.15 (moving the cursor so it isn't blocked by the player model's head).

I'll have a look and see what happens when I change the fov.
 
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Is there a way to zoom in a bit, feels so far away on my 17 inch monitor.
I'd imagine it would be in a field that has "fov" in it somewhere in the camera_free.xtbl field. Compare it with the vanilla one using WinMerge to see which fov field(s) have/has been tweaked, and how by much.

I didn't change the fov, only the camera offset.
I'll have a look and see what happens when I change the fov.


Ahhh, okay, I don't use this mod, and just assumed it tweaked fov, so, yeah, naturally, any FOV field will not be changed in this mod's camera_free.xtbl, and...
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...my advice (in hindsight) will help...nothing.

SO. I decided to compare vanilla with Increased FOV mod, and here's the actual fields that control FOV (or at least all the ones changed in the Inc. FOV mod):

You're lookin' for the <base_fov> field.

Unfortunately, it's everywhere, as an instance is required for most game situations (crouch, human shield, riot shield, fine aim, zoom, melee, etc.).

I recommend trying the values used in the Increased FOV (originally by Maxwell_Adams on the Steam forums, updated by good ol' shitface, available here), and seeing if they're what you want. If so, just use those.

At a glance, it appears to be just increase all by 50%, universally. For example:
50 → 75
60 → 90
30 →45

Might be more and some that don't follow that, but...go for it?
 
I noticed on some missions that the camera resets to it's original state. Why does that happen? I think it happens in "We're free- free falling", "Air steelport", and "murderbrawl".
 
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