This whole SR4 vs. GTA V thing is getting out of hand

It's pretty much right. Originally Saints Row was like GTA but more fun and cranked up, and hten kept going down that route with a dramatic escalation to taking over corporations to cities to now countries. The best way to describe the series in SR2 was probably a few things like the 3 gangs where the boss goes brutal on them for something done.. it has its levity but it also has this dramatic note. People miss that. Then SR3 came out, and ity lost some of the gritty connection but at the same time ramped the 'hilariously awesome' up to 12. What other game involves an aerial skydiving combat.. in a tank? SR4 took it the only way left, with superpowers.

In turn, the GTA series was a lot more.. grounded? SR3 was fairly silly at times, but could be brutal. Vice City moreso, and then San Andreas took that and added a long story and massive area. I think it's the best of the games, myself, both with breadth of stuff to do and the perfect balanced tone. Then GTA4 came in and.. it dove head-first into the gritty brutal end of the games. I think it lost a LOT in the same way. It's almost like the two serieses tried to distinguish themselves from each other, the Saints Row series and the GTA series. GTA5 looks a lot the same as 4, but the three players bit looks interesting (like they stoleborrowed inspiration from other games out there including The Heist, which makes sense considering their story. It's not a bad thing, I figure if something works in a game feel free to use part of that and make it your own). At the same time they might have some levity back, as three characters is great to play off of.

The problem though isn't that anyone is 'butthurt' about anything, or we're being 'fanboys'. It's simple human social psychology. You like something, you identify with it, and in turn you identify with the group for it, and that introduces a heavy polarizing effect to those things that are similar, where you want to distinguish yourself. Thus you get console wars, where the two consoles are all but interchangable, and they fight each other, the third console which they both bash because they're compared to it, and PCs which all the console gamers bash because it's all gaming (I think PCs are better simply because they are superior by nature, but they do have a high pricepoint to reach that, and a lot of the games are quite bluntly the same as on consoles because of lazy ports). It's human nature, again, but you can extend your mental group to encompass a genre, hence people can like both games because they can identify themselves with the genre which both SR and GTA are part of.


One thing I have to say though is until R* allows modding again, Saints Row series takes the lead. The best game for modding in the GTA series is probably still San Andreas, the last one before they axed it, with the culmination being Multi Theft Auto which remains one of the biggest modding accomplishments I've seen to date. Saints Row however has a lot less of the quantity of mods, but in turn we now have official support, and devs who are not only listening but working to that regard. If Hot Coffee hadn't killed R*'s interest in modding I probably would be writing here how it's great Volition is taking a page from a similar dev and it can only help but make the genre better, but instead now I have to say that they picked up the torch R* threw aside and are carrying it proudly. Until then, two styles of the same rough genre (open worldy sandboxy driving/carjacking like game thing, a label vague enough to even cover something like that Lego City Undercover) can coexist just fine. You don't like one? That's fine. No one says you have to like both. That doesn't mean it's less a game, just a different type. I don't do GTA4, the style rubs me the wrong way, but I can understand its virtues (it captures a lot of the feel just right) and its failings (like taking the relationship mechanic from SA too far)


Phew. I intended a little quick blurb saying a "Neither is better, but human nature comes into play so just try not to feel too smug you can encompass both groups but thanks for doing it". Instead, essay. Oh well :P
 
The only one i can say was ever the same as "a gta game" is sr1 it was a copy sr2 was unique and even though i didn't like sr3 it also was but so was gta4 it changed it from being fun to trying to be realistic which pisses me off
 
Saints Row 4 is better for one simple reason: a proper PC release. Rockstar can eat a dick.

I think Rockstar blame that on "pirates", but we are in the 21st century (schizoid man). Other than that, I'm sure the consoles are able to be pirated too, so...What's the whine, Rockstar?

Just release GTA5 to PC just like all the other GTA series games!
 
I think Rockstar blame that on "pirates", but we are in the 21st century (schizoid man). Other than that, I'm sure the consoles are able to be pirated too, so...What's the whine, Rockstar?

Just release GTA5 to PC just like all the other GTA series games!

They can blame pirates all they want, but at the end of the day nobody is ever going to stop piracy on PC or consoles. Developers and publishers trying to force draconian DRM down people's throats more often than not just makes people want their products even less. Take GTAIV for example, you needed three pieces of DRM software running in the background to play the game (Rockstar social club, GFWL, SecuROM, and maybe a 4th- Steam) which sucked up memory and worsened the port's already abysmal performance. Fun fact: GTAIV was one of the few games Valve actually offered full refunds for because it blew so hard. For a long time, the pirate version of GTAIV ran much better than the legit version. Trying to avoid treating all of your customers like potential criminals is the right thing to do here.

Of course, if you're retarded you can go the other way and add even tighter and more insane DRM schemes, which will cause everyone to hate you. See: Xbox One, Origin
 
They can blame pirates all they want, but at the end of the day nobody is ever going to stop piracy on PC or consoles. Developers and publishers trying to force draconian DRM down people's throats more often than not just makes people want their products even less. Take GTAIV for example, you needed three pieces of DRM software running in the background to play the game (Rockstar social club, GFWL, SecuROM, and maybe a 4th- Steam) which sucked up memory and worsened the port's already abysmal performance. Fun fact: GTAIV was one of the few games Valve actually offered full refunds for because it blew so hard. For a long time, the pirate version of GTAIV ran much better than the legit version. Trying to avoid treating all of your customers like potential criminals is the right thing to do here.

Of course, if you're retarded you can go the other way and add even tighter and more insane DRM schemes, which will cause everyone to hate you. See: Xbox One, Origin

I always skipped the social club thing on my computer, saw no need for it at all.
 
The biggest problem SR IV has, is it's release date.
 
They can blame pirates all they want, but at the end of the day nobody is ever going to stop piracy on PC or consoles.

Of course, you can never stop what you accidentally breed.

Developers and publishers trying to force draconian DRM down people's throats more often than not just makes people want their products even less.

Tell that to Ubisoft, and probably EA, though I only played older EA games. And I think that, all this DRM actually breeds crackers, or pirates as you people call 'em now, because, who wants to go with all this DRM bullshit? Nobody.

I once had a friend that bought Dead Space, but because of EA's policy, he never installed it and he sadly wasted his money. It's because of EA's "malware" stuff they force you to put.

Take GTAIV for example, you needed three pieces of DRM software running in the background to play the game (Rockstar social club, GFWL, SecuROM, and maybe a 4th- Steam)

Hahaha, yeah, but now it's really 3 to 2, since the Social Club is not needed anymore after the latest update, is it? I think that's what I remember. Didn't even know Steam was a DRM itself.

which sucked up memory and worsened the port's already abysmal performance.
Fun fact: GTAIV was one of the few games Valve actually offered full refunds for because it blew so hard. For a long time, the pirate version of GTAIV ran much better than the legit version. Trying to avoid treating all of your customers like potential criminals is the right thing to do here.

This makes people that never cracked and don't care about ethical values to tempt on doing it. Rockstar ever thought of that?

Of course, if you're retarded you can go the other way and add even tighter and more insane DRM schemes, which will cause everyone to hate you. See: Xbox One, Origin

Xbox One, it's that stuff that makes you have some sort of microphone that always records? Goodbye Privacy, we never needed you anyway.
 
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