This Would Make My Day, Please Do This

I don't think I was clear about the neck bite. While it is likely that we could get the animation to proc, you wouldn't be able to do it to someone. i.e. you would be biting the thin air. Tying actual physical interactions to animations is something I've been trying to do for over 6 months and still no luck. When/if that gets resolved, then it would be possible.

The rest is doable though, yes.

well i guess that'll work, but would you update if/when more things become possible?
 
well i guess that'll work, but would you update if/when more things become possible?

What I would do is tell you how to do it so you can update things yourself. I don't really have the time, nor the inclination, to keep updating a second build with these things. So, do you want to know how to make those changes that can be done, or is it so minor that you don't really care?
 
What I would do is tell you how to do it so you can update things yourself. I don't really have the time, nor the inclination, to keep updating a second build with these things. So, do you want to know how to make those changes that can be done, or is it so minor that you don't really care?

PM Me with a guide or what-not.
 
PM Me with a guide or what-not.

Open sr3_city.lua (that comes with Sandbox+) in Notepad and do a search for:
sandboxplus_message("Super Powers DEACTIVATED")

Change what's in quotes to whatever you want. There is also a message right below it for the activation. It should look something like this:
Code:
                --TOGGLE SUPERPOWERS FOR BOTH PLAYERS
                if POWERED then
                    remove_superpowers()
                    sandboxplus_message("I am no longer a vampire")
                else
                    add_superpowers()
                    sandboxplus_message("I am all sparkly and glittery")
                end

Within sr3_city.lua, now search for:
function add_superpowers()

You want to comment out some lines within this function by adding -- at the beginning.

This will comment out the star explosion and scream:
Code:
--explosion_create("genki_exp", LOCAL_PLAYER)

There is also a second instance of this a few lines down that happens for the coop remote player that you can also comment out if you care.

Commenting out the following line will remove the aiming reticule for the hadouken
Code:
--reticle_override_set("sp_vtol01_w", "WPNCAT_RIFLE", SYNC_LOCAL)

Once again, there is a second instance for the remote player you can also comment out.

Commenting out this line will remove the purple tint and WHAM SPLOT POW word bubbles:
Code:
--dlc3_m03_punch_load()

Commenting out this line will remove the hadouken
Code:
--inv_weapon_add_temporary(LOCAL_PLAYER, "DLC_fireball", 1, true, true, false, true)

There is also one for REMOTE_PLAYER as well you can disable.

Your end result should look something like this (which you can just copy and paste replacing the entire function if you like:

Code:
function add_superpowers()
    --explosion_create("genki_exp", LOCAL_PLAYER)
    player_super_powered(LOCAL_PLAYER, true)
   --reticle_override_set("sp_vtol01_w", "WPNCAT_RIFLE", SYNC_LOCAL)
    if COOP_COMMANDS and coop_is_active() then
        --explosion_create("genki_exp", REMOTE_PLAYER)
        player_super_powered(REMOTE_PLAYER, true)
        --reticle_override_set("sp_vtol01_w", "WPNCAT_RIFLE", SYNC_REMOTE)
    end
    --dlc3_m03_punch_load()
    inv_weapon_add_temporary(LOCAL_PLAYER, "DLC_super_fists", 1, true, true, false, true)
    inv_item_remove("DLC_fireball", LOCAL_PLAYER)
    --inv_weapon_add_temporary(LOCAL_PLAYER, "DLC_fireball", 1, true, true, false, true)
    --inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_MELEE, true, SYNC_LOCAL )
    auto_pickup_disable(LOCAL_PLAYER)
    if COOP_COMMANDS and coop_is_active() then
        inv_weapon_add_temporary(REMOTE_PLAYER, "DLC_super_fists", 1, true, true, false, true)
        inv_item_remove("DLC_fireball", REMOTE_PLAYER)
        --inv_weapon_add_temporary(REMOTE_PLAYER, "DLC_fireball", 1, true, true, false, true)
        --inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_MELEE, true, SYNC_REMOTE )
        auto_pickup_disable(REMOTE_PLAYER)
    end
end

To remove the trail simply delete the following file that you installed with Sandbox+:
dlc3_effects.xtbl

You can also safely delete this Sandbox+ file too since it's the hadouken explosion:
dlc3_explosions.xtbl

To change swim speed:

Extract tweak_table.xtbl from misc_tables.vpp_pc which is located here:
..\Steam\steamapps\common\saints row the third\packfiles\pc\cache\

See the guides and tutorials subforum for links to the tools. It should simply be a matter of dragging misc_tables.vpp_pc on to the extract vpp tool exe.

Edit tweak_table.xtbl in notepad and search for the following:
Player_max_swimming_speed</Name><Value>5</Value>

Change the value to something higher. Excessive SR3 mod changes this to 6, but you can experiment. After editing the file, move it to your srtt install folder with the game exe.
 
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