In a perfect world the savegame system would get you to name the save and we would use that for the filename and the load list. Unfortunately we're into localization land and I've been worried about changing things like that. I can't just make it say "OLD AUTOSAVE" or something without figuring out all the language translations and patching the localization data. Since I don't have a full QA department and translators I've been timid there.I wonder if it's possible to just indicate which autosave is for which type of game with a display name change, but hiding the base game autosave sounds fine too.
We actually have both the old format saves and the new format saves. So there can be two autosaves and Gat can still read your old autosave. The real issue there is that it isn't updated and new players won't see that feature at all until/if we can patch Gat to support the new format. What could be happening here is that when the new autosave is saved it is marked to overwrite the old format one so we nuke the old autosave. In a perfect world we patch Gat. In a not-so-perfect world we make the autosave also save in the old format so Gat can read it maybe?I think the old format autosave must have been removed before the Steam Workshop public launch, but this presents a problem importing the boss character into GOOH for cut scenes. Would it be possible to add that back to fix the import problem with GOOH? You could simply not display the old format autosave in the LOAD GAME list if a new format one also exists. I am assuming that GOOH will import from a SRIV old format autosave if it finds one, which I haven't specifically verified.
What do you think?
Yes, that's what I observed when I looked at my own save files. I saw that the old saves were still in the old format and the new saves were in the new format.We actually have both the old format saves and the new format saves. So there can be two autosaves and Gat can still read your old autosave.
I noticed that, in my own save file directory, there are two autosave files:The real issue there is that it isn't updated and new players won't see that feature at all until/if we can patch Gat to support the new format. What could be happening here is that when the new autosave is saved it is marked to overwrite the old format one so we nuke the old autosave.
That's what I was attempting to ask, but I worded it very poorly.In a perfect world we patch Gat. In a not-so-perfect world we make the autosave also save in the old format so Gat can read it maybe?