VIPER'S SRTT TWEAKS AND PORTS

Just tried replacing everything for the sandbox except preload_anim. Surprised to find that everything seems to be working although I wish to know why that mod came with modified preload_anim.

The fuctions I tested were the dlc superpowers and the teleports and yet I can't seem to find a problem lol.
Keep trying and tell me if any issues
 
Will do. I'll have to do more of this tomorrow but I will do it after I get off from work. Have to get going to bed soon but I will defiantly continue after I get off from work tomorrow.
 
Will do. I'll have to do more of this tomorrow but I will do it after I get off from work. Have to get going to bed soon but I will defiantly continue after I get off from work tomorrow.
Thank you
Edit:
I believe the issue with the preload anim was for the animation for the super molotov throwing animation. It may not be necessary for sandbox to work properly with my mod or for sandbox to work correctly.
 
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I don't exactly know how to get the super molotov although I admit it has been awhile since I last played this game but other than that I don't seem to be having any issues. If you mean the level 4 molotov, I used cheats to get money and buy all of them to level 4 and had no issues.
 
I don't exactly know how to get the super molotov although I admit it has been awhile since I last played this game but other than that I don't seem to be having any issues. If you mean the level 4 molotov, I used cheats to get money and buy all of them to level 4 and had no issues.
No cheats needed with beta 2009. Install sandbox first, then. Install beta 2009 mod on top of the files (i integrated most of sandbox features). Let me know if it works ok. Wi th hat beta 2009, buy cash for respect 1 2 and 3 in the beginning and be at instant level 50 and buy any upgrades you want
 
That does sound like a good idea. I'll try it out when I get the chance but the only file I see that can overwright in the sandbox are the misc_tables file and sr3_city.lua. Everything else in the beta appears to not be anything that could over wright the sand box or vice versa.
 
That does sound like a good idea. I'll try it out when I get the chance but the only file I see that can overwright in the sandbox is the misc_tables file and sr3_city.lua. Everything else in the beta appears to not be anything that could over wright the sand box or vice versa.
You know, I never actually looked at the files in sandbox. Could you list what files are in it. With your help I may be able to integrate the beta 2009 mod into sandbox. And my sr3 city lua file should be almost identical to the sandbox.
 
These are the files for the sandbox.

Main Folder:

audio_banks.xtbl
control_binding_sets.xtbl
control_schemes.xtbl
dlc3_effects.xtbl
dlc3_explosions.xtbl
sr3_city.lua
default_district.xtbl(optional, IdolNinja recommends not to use this in the issues readme, part of "alternate times of the day")
default_global.xtbl(optional, IdolNinja recommends not to use this in the issues readme, part of "alternate times of the day")

Packfiles/Cache Folder:
misc_tables.vpp
preload_anim.vpp
 
These are the files for the sandbox.

Main Folder:

audio_banks.xtbl
control_binding_sets.xtbl
control_schemes.xtbl
dlc3_effects.xtbl
dlc3_explosions.xtbl
sr3_city.lua
default_district.xtbl(optional, IdolNinja recommends not to use this in the issues readme, part of "alternate times of the day")
default_global.xtbl(optional, IdolNinja recommends not to use this in the issues readme, part of "alternate times of the day")

Packfiles/Cache Folder:
misc_tables.vpp
preload_anim.vpp
I modified over h as lf those files to make my beta 2009 work properly. That is how the luchadores are now Oiran and I did include a modified version of alternate times of day mod.
The other files please attach and I will include them in my mod so everything works properly for your sandbox:
Audio banks
Control binding sets
Control schemes
DLC 3 effects
DLC 3 explosions
I can integrate those to make the control scheme and effects compatable. Everything else I have already integrate into beta 2009
Edit:
You can manually repack those files into the mic tables.vpp yourself and sandbox should work exactly the same again.
Repack those files into the beta 2009 mod misc tables.vpp and everything should work.
As you realize for you leave out the preload anim.vpp
 
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Actually the best idea would be to pack all those you said above except the dlc items because they were not from the tables file. I'm guessing they came from dlc3.vpp but I could be wrong.
 
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