Viper's Weapon Tweaks

This is a quick and simple update to your weapon arsenal:).
Nothing fancy as far as weapon textures and so forth:(.
This one simply upgrades the power and balance on the weapons.
Sorry no temp pick ups or anything like that:(.
No need when you posses the strongest and fastest weapons already:).
What has been done?
List of my personal tweaks to weapons:
45 sheppard:

now fully automatic
shoots 3 rounds per shot instead of one
has flammable rounds
explosive ammo
armor piercing override
range of 1,000 yards
destroys a tank in 2 shots

Police Pistols

now fully automatic
explosive rounds
flammable rounds
armor piercing override
range of 1,000 yards
destroys tanks in 2 rounds
added super knock back

Police shotgun
moved to pistol slot and now duel wield
fully automatic
added super knock back
explosive rounds
flammable rounds
wider spread distance
now destroy tanks
armor piercing override
1,000 yards range

DLC Rifle (killshot)

now has level 4 upgrades the same as McManus 2015
now has the same sound as McManus 2015
range of 1,000 yards
armor piercing override
super knockback added
fully automatic
destroys tanks

Mcmanus 2015

repaired sound
1,000 yards range
armor piercing override
3 step zoom instead of 2
fully automatic

AR 55

fully automatic
flammable rounds
armor piercing override
3 rounds per shot spread
500 yard distance
added super knockback

Reaper drone

now has 3 times the explosive damage
now destroys 3 times wider area
Stun Gun
moved to pistol slot and now duel wield
no overheat
6,000 volts
now damages shields

Future updates
working on making a shock grenade that does more than just shock the npc
trying to create a shock grenade that no longer just shocks the npc but attracts the steelport sewer shark
rather than being a useless grenade
Imagine a grenade that when you throw it, it explodes with fish guts and the sewer shark comes up and
eats them. The player can now continue shooting back instead of standing there being shot at while
holding a shotgun that is useless until the shark comes.
Installation:
Simply copy the given .xtbl files to your main directory and done:).
Almost forgot, all weapons are unlocked and ready at the start of the game so have a blast:D
 

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Hello, Viper.

Sorry for necro-ing the thread but I have a problem regarding this mod of yours. So, I've played the mod quite a bit and found:
  1. The upgrades are in reverse than what it should do. You've stated that AS3 Ultimax (the Police Shotgun) could destroy a tank in two shots, but I don't see that it kill tanks in two shots (I am currently playing in Hardcore difficulty), it didn't shoot for 1000 yards and this also happens to most of the weapons. I did a fresh install after verifying all my files through Steam, but to no avail. McManus 2015 is not fully automatic and the damage is reversed, I could easily destroy a tank with lv. 1 McManus, but it takes at least 6 to 8 rounds to actually kill it on lv. 4 McManus 2015. I will re-checked these to confirm it (probably with video, if possible) so that you can be at ease fixing this.
  2. Whenever I picked up any pistol (be it the 45 Shepherd or KA-1 Kobra), the AS3 Ultimax is not dual-wield upon retrieval. What might cause this to happen?
  3. Were all of these upgrades only apply to lv. 1 gear? (Will also provide a video of it later on.)
Edit 1: The AS3 Ultimax problem has been solved. AS3 Ultimax gets dual-wield when picked up at level 1, but at level 4, upon retrieval of any pistol other than itself, it turns like a rifle.
That is all that I wanted to ask. Cheers!

I can say that I enjoyed the mod, it feels rather nice to see selected guns OP against Brutes. Thank you!
 
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