Would it be possible to have the RC Possessor gun from SRTT in SRIV ?
I have done some retexturing and tweaking for a few guns in SRTT and SRIV.
View attachment 5900
Added some details to the RC gun texture and increased it's range.
View attachment 5901
Did some texture detailing to the SMG and increased it's firepower.
View attachment 5902
View attachment 5903
Here's the texture for the SMG.
Did some tweaking to the Special-SniperRifle in SRIV giving it a faster rate of fire and eliminated recoil force and camera shake for pinpoint accuracy and increased it's ragdoll effect on npcs.
Here is the code below from weapons.xtbl;
Code:
<Name>Special-SniperRifle</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>80</Magazine_Size>
<Range_Max>500</Range_Max>
<Damage_Max>
<NPC_Damage>80000</NPC_Damage>
<Player_Damage>1</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>8000</Ragdoll_Force_Shoot>
<Flags>
<Flag>can zoom</Flag>
<Flag>one shot shatter</Flag>
<Flag>melee can dislodge movers</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>bullets damage tanks</Flag>
</Flags>
<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
<Zoom_Type>non-progressive</Zoom_Type>
<Minimum_FOV>5</Minimum_FOV>
<Zoom_Steps>2</Zoom_Steps>
<Object_Bullet_Hit_Impulse_Magnitude>2000</Object_Bullet_Hit_Impulse_Magnitude>
<Category>WPNCAT_SPECIAL</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<SpreadMovementMultipliers>
<Movement_Multiplier_Walk>0</Movement_Multiplier_Walk>
<Movement_Multiplier_Crouch>0</Movement_Multiplier_Crouch>
<Movement_Multiplier_Run>0</Movement_Multiplier_Run>
<Movement_Multiplier_Vehicle>0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Player_Spread_Max>0.0</Player_Spread_Max>
<Player_Spread_Min>0.0</Player_Spread_Min>
<Movement_Multiplier_Vehicle>0.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>0</Player_To_Spread_Max>
<Player_To_Spread_Min>0</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>0.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>10.0</NPC_Spread_Max>
<NPC_Spread_Min>4.0</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>3</Movement_Multiplier_Run>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>20</NPC_To_Spread_Max>
<NPC_To_Spread_Min>10</NPC_To_Spread_Min>
</SpreadDynamics>
</NPCWeaponSpread>
<vehicle_damage_scale>50</vehicle_damage_scale>
<Time_Management>
<Refire_Delay>1</Refire_Delay>
<npc_refire_delay>
<min>3500</min>
<max>4500</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Sniper</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Maximum_FOV>36</Maximum_FOV>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
<Camera_Info>
<Zoom_Steps>2</Zoom_Steps>
<Maximum_FOV>20</Maximum_FOV>
<Minimum_FOV>5</Minimum_FOV>
<Zoom_Type>non-progressive</Zoom_Type>
<Primary_Fire_Camera_Shake>weapon_fire_sniper</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_sniper</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>20.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>80.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>10.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
Let me know if I can help contribute to this project.
View attachment 5904