time_of_day_objects.xtbl....Object_Type.sun1....moon1...sun_glow....moon_glow...Glow_Color..Falloff_Amount..Fake_Sun_Pos....Earth_Shine.Distortion_Strength.Distortion_Scale....Distortion_Offset_A.Distortion_Map_A....Distortion_Offset_B.Distortion_Map_B....Skybox_Color_1..Skybox_Color_2..Skybox_Color_3..Skybox_Color_4..Skybox_Color_Heights....Max_Star_Brightness_Dome_Luminance..Min_Star_Brightness_Dome_Luminance..Skybox_Strength.TOD_Light_Dir...TOD_Light_Color_Front...TOD_Light_Color_Rear....Cirrus_Strength.Cumulus_Strength....Storm_Strength..Cloud_U_Offset..skydome1....skybox_mountains....horizon_clouds..overhead_clouds.wtr_ripple_lg...wtr_ripple..wtr_splash_lg...wtr_splash01....wtr_splash_sm...wtr_step....wtr_splash_foot.wtr_splash_direction....This command will refresh the weather table data in the game....Stage number is out of range! (valid range: 0-%i)...Stage set to "%ls"..
time_of_day.xtbl....Time_Segment....lens_flares.xtbl....Flare...ImageFilename...BaseAlpha...On_Time.Off_Time....time_of_day_objects.xtbl....Object_Type.sun1....moon1...sun_glow....moon_glow...Glow_Color..Falloff_Amount..Fake_Sun_Pos....Earth_Shine.Distortion_Strength.Distortion_Scale....Distortion_Offset_A.Distortion_Map_A....Distortion_Offset_B.Distortion_Map_B....Skybox_Color_1..Skybox_Color_2..Skybox_Color_3..Skybox_Color_4..Skybox_Color_Heights....Max_Star_Brightness_Dome_Luminance..Min_Star_Brightness_Dome_Luminance..Skybox_Strength.TOD_Light_Dir...TOD_Light_Color_Front...TOD_Light_Color_Rear....Cirrus_Strength.Cumulus_Strength....Storm_Strength..Cloud_U_Offset..skydome1....skybox_mountains....horizon_clouds..overhead_clouds.wtr_ripple_lg...wtr_ripple..wtr_splash_lg...wtr_splash01....wtr_splash_sm...wtr_step....wtr_splash_foot.wtr_splash_direction....This command will refresh the weather table data in the game....Stage number is out of range! (valid range: 0-%i)...Stage set to "%ls"..