Also, what is the default cash penalty for dying and which variable should I change?
The Weapon Rebalance mod changes the death cost from $500 to $10000. Related change in tweak_table.xtbl:
HTML:<Tweak_Table_Entry><Name>Death_cost</Name><Value>10000</Value> <Description>The amount of cash you lose by dying.</Description><_Editor> <Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
Just edit the Death_cost value there back to its default of 500 or you can even make the game have no death cost at all by setting it to 0.
:S You tell some one else this info on another thread im confused why your asking your self
The only diffrence is SR2, mod or not its exactly the same file
- That other thread you quoted from is a Saints Row the Third forum post. This is a Saints Row 2 forum post. Different games.
- I didn't mention which file to extract from (because I don't know, and which is why I am asking here).
- That other post asks about which mod in SR3, modifies the cash penalty for dying in SR3. I'm not talking about a mod here. Nor SR3.
Thanks for that. I found the following lines in gameplay_contants.xtbl which include the Death_cost variable:so common.vpp then I sort by type so list all xtbl files toghter, and the table your looking for I think not 100% looks right tho is
gameplay_contants.xtbl then search for death, ther is 2 listings you might need to change one is like player death cost and other is like death cost or somthing along then lines along as you search for word death and check all entrys for it you should be fine
<Death_and_busted>
<Death_Cost>500</Death_Cost>
<Busted_Cost>500</Busted_Cost>
<Death_Cost>2000</Death_Cost>
<Busted_Cost>2000</Busted_Cost>
<respawn_delay_ms>4000</respawn_delay_ms>
<fadeout_time_ms>6000</fadeout_time_ms>
<mp_respawn_delay_ms>5000</mp_respawn_delay_ms>
<mp_respawn_invulnerability_ms>1000</mp_respawn_invulnerability_ms>
</Death_and_busted>
<Element>
<Name>Death_Cost</Name>
<Type>Float</Type>
<Display_Name>Death Cost</Display_Name>
<Default>200</Default>
<MinValue>0</MinValue>
</Element>
<Element>
No idea as said above I dont mod SR2, just change them to certain numbers then run the game and testThanks for that. I found the following lines in gameplay_contants.xtbl which include the Death_cost variable:
andHTML:<Death_and_busted> <Death_Cost>500</Death_Cost> <Busted_Cost>500</Busted_Cost> <Death_Cost>2000</Death_Cost> <Busted_Cost>2000</Busted_Cost> <respawn_delay_ms>4000</respawn_delay_ms> <fadeout_time_ms>6000</fadeout_time_ms> <mp_respawn_delay_ms>5000</mp_respawn_delay_ms> <mp_respawn_invulnerability_ms>1000</mp_respawn_invulnerability_ms> </Death_and_busted>
HTML:<Element> <Name>Death_Cost</Name> <Type>Float</Type> <Display_Name>Death Cost</Display_Name> <Default>200</Default> <MinValue>0</MinValue> </Element> <Element>
It seems that there are a couple of Death_cost variables with different values (200, 500 and 2000). What does each of these 'Death_cost' variables change? Which should I edit if I want to change the player's cash penalty for dying?