Bacause it's a texture not shader.
I wish I knew how to use it.
Oh I realize what Admixon said is right...I just learn a few days ago where to find Weapon_Skins for Weapon Texture from Flow and if the answer I give you isn't right -even though you already have it- you can go to this mod author.
Those Dynamic Shaders = Are actually Animated Texture.
Its funny you ask for knowledge, Admixon because I needed to know how you put FBX in Blender and HyperVoxel needed to know about applying textures to models in blender.
Tool Required to Make Animated Texture
=
https://www.saintsrowmods.com/forum/threads/flow754s-peg-assembler.10465/
Since Version 2.0 Animated Texture is Supported
Where to find "Dynamic" Texture...or Texture
= List of Textures...in which your the first Replier
= Filepath, PC File & XTBL Flow told me
PATH = C:\Program Files (x86)\Steam\steamapps\common\Saints Row IV\packfiles\pc\cache
FILE = misc_tables.vpp_pc (Extract with Minimual's ExtractPackGUI)
XTBL = weapon_skins.xtbl
Expert on Animated Texture
= Aronia's Animated Shirts
NOW Admixon...I want to know what you used and how you got FBX ASCII into Blender.
1. Did you use Maya 2015 or Maya 2014?
1A. If you used 2014, did you buy it or are the 3Years not expired?
2. Did you Export from Maya as FBX Binary or FBX ASCII?
3. What Year of FBX did you use when Exporting?
4. What Version of Blender did you use?
4A. Did you import as FBX, 3DS or OBJ?
5. Did you install a FBX Plugin for Blender to make it import FBX better?
6. What tools did you download to use Maya to Converter/Import/Export from/to Blender?