Will the new SDK for SR2/3/4 be a Gui type

hmm,
So do you use this editor for most things or if not how do you correctly place objects...say leaning a trash can against a building...Do you just type it in using a coordinate system like
longitude and latitude?

I am just trying to learn/understand how you can make such fine looking cities without seeing it as you do it.

I have yet to ever make any mods for any of the Saints Row games (Just the Fallout games and I am working on a Indy 2d RPG game I plan on selling if I ever finish it) but I do have some thoughts on what I might want to try.
I was thinking if there was a Gui, I could do what I've done in some of my Class's using UDK, Copy whole land mass's and move them and or copy them...(I have read in other posts though were you talk about memory problems/limitations not really sure I understand whats that about, my PC for example has over 6gb's of hard drive space, 8 core amd cpu and 12 gb ram and a 2gb Video card)...

I was thinking (in my mind not having any grasp on the problems/difficulties you have using the SR engines) say copy the Steelport 1950s map, pasting it some ware near the modern Steelport, as an Island and then connecting a bridge...

I've made huge outdoor maps in UDK (http://youtu.be/BolnM_zokCI) (and this map http://youtu.be/qOmZ-8p-LVg) and though there were Frame rate issues (my guess is because of Lightmass problems and because of the size of the map), but there appears to be room in the water area to try such a thing. (course I also say this not having seen an aerial map of 50's steelport, but it appears to not be that large).

Assuming the game is 32bit you won't be able to use any more than 4GB, 2GB if it's not large address aware.
 
Yes, that is the editor. I was thinking there was a SR3 video with Jon Schmidt in it that had much more screen presence...found it
That got me smiling almost the whole way through.. good stuff.

Shame that the floating island got dropped down (assuming it's either the zombie one or the saints hq one), and the stuff right infront of the hospital looked really cool as well (with roads (or is it tracks?) going up and down).

Sadly I don't think we'll get our hands on any of those tools, seeing how you've spent quite a few years building them up and are likely basically quite an investment waiting to pay out..

Still, great to see; thanks!
 
Back
Top