Native Mouse controls in Saints Row 1? is this some reWASD or x360ce configuration that converts mouse to joystick movement?
No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
As of now this stays as up as a pull request until I feel comfortable and see that it's stable enough, but you can still get your hands on it from the git actions.
Different bindings for on-foot and vehicle.
FOV scaling for the McManus / Fine Aim
Fine-aim support with Tervel's plugin.
Works with Deadly Escapade out of the box.
or from my fork of the mousehook
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
As of now this stays as up as a pull request until I feel comfortable and see that it's stable enough, but you can still get your hands on it from the git actions.
Different bindings for on-foot and vehicle.
FOV scaling for the McManus / Fine Aim
Fine-aim support with Tervel's plugin.
Works with Deadly Escapade out of the box.
or from my fork of the mousehook
Releases · Clippy95/xenia-canary-mousehook
Xbox 360 Emulator Research Project, Mousehook included - Clippy95/xenia-canary-mousehook
github.com
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
Mousehook utilizes game bindings with bindings.ini, you can change them freely which correspond with Xbox 360 inputssensitivity = 1 ; self explanatory
sr_havok_fix_frametime = false ; I've included the Havok frametime fix as seen in Juiced patch thanks to @Tervel1337 for finding it in SR1!
disable_autoaim = true ; self explanatory
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