[V] Knobby
Volition Staff
That's what we do internally, but I wouldn't hold my breath for making new levels anytime soon. The gamesave system would probably just have a kitten and fall over. I'm not sure what the result would be if you tried to load the save. Loading a save doesn't load a level as the system doesn't really know about levels, so you could load any save from any level in any level. It could be pretty gnarly or it could just be cool.Do you mean that if we can make custom maps, we can technically make multiple maps and use for example the developer console to load them, but that when the game saves, it won't save the currently loaded map? Or is it simply impossible with the mod tools we get?
I wouldn't wish using the hidden volume stuff on my worst enemy and I wrote the system. It is extremely complicated and involves lots of occluders and tricks to hide the city if that is desired. You'd need access to pathing, collision and everything else to make new worlds as well, which is why I warn that it won't be anytime soon.Or, on a more time consuming note, we use the hidden volumes method to hide one city and unhide the next? Well, that would mean we as modders need to have a lot of time scripting that and I don't know how easy it is to modify the AI pathing and other interactive objects like cribs to match the other maps. This is only something I wonder about, not something we really need but it would be nice.
I'm not sure how big those worlds are, but I believe our units are meters.On another side-note, I don't think the world is big enough to support a map like GTA San Andreas, is it? Or Just Cause 2 if I may exaggerate? I'm not sure how those coordinates fit in real-world measurements. If we use the default character size as reference, what are the width, length and height in kilometers (I work with the metric system)?