action_play_directional_stumble(name, nav_name[, percentage[, do_flinch]])

Parameters:
name (string) name of character
nav_name (string) name of navpoint indicating the direction to stumble
percentage (float, optional) percentage done to check for (defaults to 0.8)
do_flinch (boolean, optional) true if a flinch should be in place of the stumble animations
 
Returns:
none

Description:
Make a human play a direction stumble, blocking until the animation is done

If possible, the action_play script action should be used instead where possible.

 

back to indexSR3 Script Action Documentation
Last updated: Tue, 09 Aug 2011 11:32:16