action_play_directional_stumble(name, nav_name[, percentage[, do_flinch]]) |
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Parameters: |
name | | (string) name of character |
nav_name | | (string) name of navpoint indicating the direction to stumble |
percentage | | (float, optional) percentage done to check for (defaults to 0.8) |
do_flinch | | (boolean, optional) true if a flinch should be in place of the stumble animations |
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Returns: |
none |
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Description: |
Make a human play a direction stumble, blocking until the animation is done If possible, the action_play script action should be used instead where possible. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |