Juiced Patch

Since no ones officially shared the new version of Juiced, here It is:


This is from the KobraWorks Discord Server. Uzi Posted this himself

1725655005852.png

Juiced V5.2.0 Beta Release

Changes:
  • Added Camera Roll Controls in Slew using 1 and 3 (non numpad) (Tervel)
  • Added new option [Gameplay] > SkipIntros = 0/1 (Tervel)
(Skips the Legal disclaimers and Logos when booting game)
  • Added new option [Gameplay] > coopPausePatch = 0/1 (Tervel)
(NEEDS RIGOROUS TESTING, Allows co-op partner to keep playing while you are paused.)
  • Added new option [Gameplay] > DisableCheatFlag = 0/1 (Clippy95)
    (Disables cheat flagging.)
  • Merged Scantis new billboard changes from commit 03dbda0 in Monkey Patch repo
(pass_DFEngine.dll is no longer used or needed, game doesn't try to connect to a server 24/7, billboards are loaded from <your_game_dir/billboards>)
  • Added new option [Gameplay] > TagsHook = 0/1 (Clippy95)
    (Fixes massive deadzone issues when tagging walls on keyboard and mouse.)
  • Added FetchKWordsAd.exe
    (Fetches billboard advertisements from https://kobraworks.com services and instantly installs them to the billboards directory.)
 

Attachments

  • SR2_JUICED_V5.2.0_BETA.zip
    1.7 MB · Views: 3,205
When using ultrawide resolutions I've noticed that the water reflections break. They basically become unhinged from their correct orientation.

Here is a screenshot example:
1726013874342.jpeg
 
When using ultrawide resolutions I've noticed that the water reflections break. They basically become unhinged from their correct orientation.

Here is a screenshot example: View attachment 40706
Not much I can really do, and it's not a Juiced bug this is how the water is, even on x360.

16:9 Squished to 21.5:9
SR2_PC_nEYj9DMzQM.png



Native 21.5:9
SR2_PC_MDexzw2T5x.png


This also happens on Xbox 360, I'd have to spend time trying to find what causes it, could be baked into the water shader no idea.
 
Probably a stupid question but I don't play Saints Row often enough to know much about its modding scene. Does this work with GOTR or do the two mods conflict? I always disliked playing SR2 on my PC because of the framerate issues and such, and this looks incredible... but I also have only ever used GOTR (besides visual mods ofc, and those just go into the GOTR folder structure). Call me a newbie or what have you lol, I don't mind! But I figured I'd ask.

Also, does this work with visual mods, and if so, where would I put them?
 
Yes, Juiced works with GOTR. I can't speak on all visual mods, but I used it with the Visual Overhaul mod for a full playthrough, and I recall briefly using it with the SR1.5 Lighting mod as well.
 
Hello, does anyone know how to fix this? Everytime i enter an activity or start a new mission the game becomes unplayable with huge stuttering. When i finish the mission or activity and reset the game it goes back to normal. I check the log and it keeps spamming this.
 

Attachments

  • fca240d9466ebba28376ed5a46f65b32.png
    fca240d9466ebba28376ed5a46f65b32.png
    60 KB · Views: 99
Hello, does anyone know how to fix this? Everytime i enter an activity or start a new mission the game becomes unplayable with huge stuttering. When i finish the mission or activity and reset the game it goes back to normal. I check the log and it keeps spamming this.
Try a less aggressive sleep hack setting. Missions and activities are LUA heavy and an aggressive sleep hack setting may stop the LUA garbage collector from keeping up with the game.
 
I can't take much credit for the actual coding here but my friend Uzi's made this mod and he doesn't have a forum account so I'm mirroring it here for him.
"Juiced Patch is a patch for the Saints Row 2 GOG Executable running off of the Monkey Patch
I can't take much credit for the actual coding here but my friend Uzi's made this mod and he doesn't have a forum account so I'm mirroring it here for him.
"Juiced Patch is a patch for the Saints Row 2 GOG Executable running off of the Monkey Patch Framework by Scanti that adds better windowed mode support, Borderless Windowed replacement for windowed, Fixed FPS by the use of the SleepHack option (Note: this option heavily increases CPU usage.), An Uncap FPS Toggle, Slightly Extended Render Distance and Fixed Cutscene/Object Syncage."

Website

V5.2.0:
https://drive.google.com/file/d/1rwdDOP6kXbOY36kfyEdQaFHC5aUgYWF1/view?usp=drive_link

V1:
https://drive.google.com/file/d/1HEkdDmA_7Ts3Lo_4zE97LK_FgqD2C0Hc/view

V2:
https://drive.google.com/file/d/1MicMX-Hu-VBAUxgxag5lMQokTZNRYqFq/view

V3:
https://drive.google.com/file/d/1_SnXoFk6KnHMvVsypO8U-3o1elSFZNsR/view?usp=sharing

V4:
https://drive.google.com/file/d/1KITu7KZzjoNYGcV7vNdrNdtsjHm5p6Js/view?usp=sharing

V5:
https://drive.google.com/file/d/14zl5iJy4k7m3jrPKC_ht2jx9Y576E43o/view?usp=sharing

V5.1.0:
https://drive.google.com/file/d/1RdtnLvvZYEvm5wZBEASHOOdho9-k-vfj/view?usp=sharing

It sounds insane to describe what this mod does to anyone and even have it seem believable but it's real and it deserves to be shared with the world. Countless days of reverse engineering have created this.
More info here.

Update V5.1.0:
  • Made a warning for steam executable users recommending them to patch their exe to prevent crashes.
This also includes an automatic LAA Patch when the user's exe is DRM free.
  • Added new option ([Debug] > FixAudio = 0-1)
Fixes stereo output in cutscenes, this option is VERY experimental, it may result in ambience in cutscenes being too loud or non-existent, it’s current use is for testing rather than practical.
  • Added new option ([Gameplay] > FastDoors = 0-1)
Skips the open/kick animation for opening doors. This is off by default.
  • Added new option ([Gameplay] > FOVMultiplier = < 1.000000 > )
Changes the game/cutscene FOV, this can also be changed in-game by pressing either F8 or F9. (Thanks Clippy95)
  • Made some fixes to FOV for Ultrawide users. (Thanks Clippy95)
  • Added new option ([Multiplayer] > FreeMPClothing = 0-1)
Makes all clothing in SR2 MP Free. (Does not affect CO-OP)
  • Added new options ([Multiplayer] > Lobby1 & Lobby2)
You can now change the lobby map for your SR2 Multiplayer!SR1 Lobby = sr2_mp_lobbyHangar Lobby = sr2_mp_lobby_04
  • Added some more information to Discord Rich Presence and also cleaned it up a bit.
Singleplayer and CO-OP are now differentiated, CO-OP partner name is now parsed and will show who you are playing with and if you’re watching a cutscene with them or not, Multiplayer Maps are now parsed and shows the map you are playing in real-time.

Update V5:
V5.0.0 - 30-Jul-2024
Added new option ([Graphics] > RemoveVignette = 0-1)
Removes the vignette effect. (Thanks Tervel)
Added new option ([Gameplay] > DisableAimAssist = 0-1)
Simply disables Aim Assist for both KB&M and Controller. (Thanks Clippy95)
Added new option ([Gameplay] > BetterMovementBehaviour = 0-1)
Stops some animation events from running, more notably the 180 turn anims that add extra movement delay. Feels like SR1 movement.
Added new option ([Debug] > LUADebugPrintF = 0-1)
Prints mission and lua script printfs to Debug Console.
Added new option ([Gameplay] > BetterHandbrakeCam = 0-1)
Makes it so the camera doesn’t chase the car when you do a powerslide/handbrake. (Thanks Clippy95)
Added new option ([Gameplay] > BetterDriveByCam = 0-1)
Fixes the drive-by camera by making it unlocked from the front forward axis of the car. (Makes it easier to aim) (Thanks Clippy95)
Changed Custom Hotkey Command Binds (again,for the last time.)
F1 - Ugly Mode
F2 - HUD Toggle
F3 - FPS Counter / Debug Information
F4 - Slew Mode (Replaced Detach Camera, Thanks Tervel)
F5 - Print Player Pos to Console
F6 - Freeze Frame
Added new option ([Debug] > AddBindToggles= 0-1)
Allows you to toggle the Custom Hotkey Binds, in case you don’t like what they do or decide that you no longer need them. - Added new option ([Graphics] > VanillaFXPlus= 0-1)
Enhances lighting and screen effects substantially, keeps the SR2 feel while removing the yellowy/orange tint to the entire screen and makes graphics sharper. (Thanks Tervel)
Update V4:
Added new options ([Graphics] > RemoveBlackBars = 0-1) Simply just removes black bars in cutscenes (feature by Tervel)
Added new option ([Graphics] > ExtendedShadowRenderDistance = 0-1) EXPERIMENTAL! This changes the render dist for shadows from 125 to 255, this may cause random culling issues and FPS drop.
Changed Custom Hotkey Command Binds
A little bit of QOL but this change was done so accidental triggering shouldn’t happen as often or at all.
New binds are as follows:
~ + U Enables Ugly Mode
~ + / Detaches Camera
F3 Toggles FPS Counter
~ + H Toggles HUD
~ + P Prints Player Coordinates to Debug Console

Update V3:
-Added some special events to the Discord Rich Presence (Now shows whether you’re Playing Singleplayer/CO-OP or multiplayer and what gamemode)
-Added a QOL feature to Multiplayer that allows you to start any match even if its only the host in the lobby (EXCEPT RANKED TGB AND STRONG ARM)
-Turning off anti-aliasing to enable Ugly Mode is no longer necessary (Thanks Tervel)
-Added Toggle Hotkeys:
F2 - (Prints Player Coordinates to debug.txt/Console Logger)
F3 - (Detaches the Camera from your character)
F4 - (Shows FPS Counter/Debugging Information)
F5 - (Toggles HUD)
-Added new option ([Graphics] > BetterAmbientOcclusion = 0-1)
Softens the ambient occlusion visualisation to provide a less smokey and realer look.
-Added new option ([Graphics] > DisableScreenBlur = 0-1)
Enables / Disables a FXAA-like effect that blurs the screen very slightly.
Added new option ([Graphics] > ExtendedTreeFadeDistance = 0-1)
Increases the Tree Fade distance from 250000 to 500000 making it possible to see trees pop in less from far away.

Update V2:
Added Togglable Error Handler
Fixed logic for calculating frametiming for the cutscene / sync fix (this will provide more accurate movement, and less issues, thanks Tervel)
Added basic Discord Rich Presence
Added Bloom toggle
Added Ugly Mode (Toggled by pressing F1, By Tervel)

Framework by Scanti that adds better windowed mode support, Borderless Windowed replacement for windowed, Fixed FPS by the use of the SleepHack option (Note: this option heavily increases CPU usage.), An Uncap FPS Toggle, Slightly Extended Render Distance and Fixed Cutscene/Object Syncage."

Website

V5.2.0:
https://drive.google.com/file/d/1rwdDOP6kXbOY36kfyEdQaFHC5aUgYWF1/view?usp=drive_link

V1:
https://drive.google.com/file/d/1HEkdDmA_7Ts3Lo_4zE97LK_FgqD2C0Hc/view

V2:
https://drive.google.com/file/d/1MicMX-Hu-VBAUxgxag5lMQokTZNRYqFq/view

V3:
https://drive.google.com/file/d/1_SnXoFk6KnHMvVsypO8U-3o1elSFZNsR/view?usp=sharing

V4:
https://drive.google.com/file/d/1KITu7KZzjoNYGcV7vNdrNdtsjHm5p6Js/view?usp=sharing

V5:
https://drive.google.com/file/d/14zl5iJy4k7m3jrPKC_ht2jx9Y576E43o/view?usp=sharing

V5.1.0:
https://drive.google.com/file/d/1RdtnLvvZYEvm5wZBEASHOOdho9-k-vfj/view?usp=sharing

It sounds insane to describe what this mod does to anyone and even have it seem believable but it's real and it deserves to be shared with the world. Countless days of reverse engineering have created this.
More info here.

Update V5.1.0:
  • Made a warning for steam executable users recommending them to patch their exe to prevent crashes.
This also includes an automatic LAA Patch when the user's exe is DRM free.
  • Added new option ([Debug] > FixAudio = 0-1)
Fixes stereo output in cutscenes, this option is VERY experimental, it may result in ambience in cutscenes being too loud or non-existent, it’s current use is for testing rather than practical.
  • Added new option ([Gameplay] > FastDoors = 0-1)
Skips the open/kick animation for opening doors. This is off by default.
  • Added new option ([Gameplay] > FOVMultiplier = < 1.000000 > )
Changes the game/cutscene FOV, this can also be changed in-game by pressing either F8 or F9. (Thanks Clippy95)
  • Made some fixes to FOV for Ultrawide users. (Thanks Clippy95)
  • Added new option ([Multiplayer] > FreeMPClothing = 0-1)
Makes all clothing in SR2 MP Free. (Does not affect CO-OP)
  • Added new options ([Multiplayer] > Lobby1 & Lobby2)
You can now change the lobby map for your SR2 Multiplayer!SR1 Lobby = sr2_mp_lobbyHangar Lobby = sr2_mp_lobby_04
  • Added some more information to Discord Rich Presence and also cleaned it up a bit.
Singleplayer and CO-OP are now differentiated, CO-OP partner name is now parsed and will show who you are playing with and if you’re watching a cutscene with them or not, Multiplayer Maps are now parsed and shows the map you are playing in real-time.

Update V5:
V5.0.0 - 30-Jul-2024
Added new option ([Graphics] > RemoveVignette = 0-1)
Removes the vignette effect. (Thanks Tervel)
Added new option ([Gameplay] > DisableAimAssist = 0-1)
Simply disables Aim Assist for both KB&M and Controller. (Thanks Clippy95)
Added new option ([Gameplay] > BetterMovementBehaviour = 0-1)
Stops some animation events from running, more notably the 180 turn anims that add extra movement delay. Feels like SR1 movement.
Added new option ([Debug] > LUADebugPrintF = 0-1)
Prints mission and lua script printfs to Debug Console.
Added new option ([Gameplay] > BetterHandbrakeCam = 0-1)
Makes it so the camera doesn’t chase the car when you do a powerslide/handbrake. (Thanks Clippy95)
Added new option ([Gameplay] > BetterDriveByCam = 0-1)
Fixes the drive-by camera by making it unlocked from the front forward axis of the car. (Makes it easier to aim) (Thanks Clippy95)
Changed Custom Hotkey Command Binds (again,for the last time.)
F1 - Ugly Mode
F2 - HUD Toggle
F3 - FPS Counter / Debug Information
F4 - Slew Mode (Replaced Detach Camera, Thanks Tervel)
F5 - Print Player Pos to Console
F6 - Freeze Frame
Added new option ([Debug] > AddBindToggles= 0-1)
Allows you to toggle the Custom Hotkey Binds, in case you don’t like what they do or decide that you no longer need them. - Added new option ([Graphics] > VanillaFXPlus= 0-1)
Enhances lighting and screen effects substantially, keeps the SR2 feel while removing the yellowy/orange tint to the entire screen and makes graphics sharper. (Thanks Tervel)
Update V4:
Added new options ([Graphics] > RemoveBlackBars = 0-1) Simply just removes black bars in cutscenes (feature by Tervel)
Added new option ([Graphics] > ExtendedShadowRenderDistance = 0-1) EXPERIMENTAL! This changes the render dist for shadows from 125 to 255, this may cause random culling issues and FPS drop.
Changed Custom Hotkey Command Binds
A little bit of QOL but this change was done so accidental triggering shouldn’t happen as often or at all.
New binds are as follows:
~ + U Enables Ugly Mode
~ + / Detaches Camera
F3 Toggles FPS Counter
~ + H Toggles HUD
~ + P Prints Player Coordinates to Debug Console

Update V3:
-Added some special events to the Discord Rich Presence (Now shows whether you’re Playing Singleplayer/CO-OP or multiplayer and what gamemode)
-Added a QOL feature to Multiplayer that allows you to start any match even if its only the host in the lobby (EXCEPT RANKED TGB AND STRONG ARM)
-Turning off anti-aliasing to enable Ugly Mode is no longer necessary (Thanks Tervel)
-Added Toggle Hotkeys:
F2 - (Prints Player Coordinates to debug.txt/Console Logger)
F3 - (Detaches the Camera from your character)
F4 - (Shows FPS Counter/Debugging Information)
F5 - (Toggles HUD)
-Added new option ([Graphics] > BetterAmbientOcclusion = 0-1)
Softens the ambient occlusion visualisation to provide a less smokey and realer look.
-Added new option ([Graphics] > DisableScreenBlur = 0-1)
Enables / Disables a FXAA-like effect that blurs the screen very slightly.
Added new option ([Graphics] > ExtendedTreeFadeDistance = 0-1)
Increases the Tree Fade distance from 250000 to 500000 making it possible to see trees pop in less from far away.

Update V2:
Added Togglable Error Handler
Fixed logic for calculating frametiming for the cutscene / sync fix (this will provide more accurate movement, and less issues, thanks Tervel)
Added basic Discord Rich Presence
Added Bloom toggle
Added Ugly Mode (Toggled by pressing F1, By Tervel)
 
Please remove the hard dependency on Discord Game SDK, if I remove the DLL the game won't start with the mod applied. I am not interested in any Discord integration as I don't use it and don't want it to create unnecessary connections.

There's a config parameter to disable it additionally, but it would be nice to not require a DLL that is never going to be used depending on the configuration.

Additionally, I found that UseFixedXACT breaks cutscene audio on Linux/Proton, any version I tried (8.x, 9.x, Experimental and GE) had the same result of no audio and a silent pop a second into the playback.

Also, on the linked website I could find version 5.3.1 of the mod, please update the OP.

Finally, is there any difference between using unpacked Steam executable vs. GOG executable? The warning dialogue mentioning LAA patch specifically addresses "the steam executable for SR2" being unstable.
 
Last edited:
Finally, is there any difference between using unpacked Steam executable vs. GOG executable? The warning dialogue mentioning LAA patch specifically addresses "the steam executable for SR2" being unstable.
not much difference. it just a warning that it will run into crash eventually, but before that you can still play it normally
 
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