Native Mouse Injection for SR1 with Mousehook

Okay this sounds about what I was figuring was the case, cause it definitely didn't seem like something that was implemented in SR1, but I kept assuming as such since despite this being the SR1 thread and not SR2, yet Fine Aim still being mentioned as a feature/highlight meant that it was something implemented by some means or another, but good to have this clarified once and for all!
It's mentioned here because the cut fine-aim in Saints Row 1 doesn't use share the game's original camera and stores it's angles in a different region of memory thus had to be implemented separately
 
Next update will have instantaneous weapon switching without having to open the weapon wheel akin to Saints Row 2 PC port, works with scroll wheel and thanks to marinesciencedude will also have 1-9 binds
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EDIT:
It also skips inaccessible weapons too.
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Mousehook has been updated.

1.Instantaneous weapon switching for Saints Row 1, similar to SR2 PC port, 1-9 bindings and scroll wheel.
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2.Mouse to Player rotation in appropriate screens
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(not a bug to solve)
  • Also removed sr_havok_fix_frametime, as I was able to patch it into the main game loop and it's now included in game-patches
  • Also hopefully fixed mouse map cursor not working in the taxis map screen.
I will also include my Keyboard prompts in the main post, they aren't perfect as binds differ from vehicles and on-foot, and I haven't done all prompts, and ofc there can be multiple binds on a keyboard.
installation can be done via PhantasyRow or by using the Loose VPP Content loading patch similar to Juiced Patch for the prompts.
 
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