Native Mouse Injection for SR1 with Mousehook

Okay this sounds about what I was figuring was the case, cause it definitely didn't seem like something that was implemented in SR1, but I kept assuming as such since despite this being the SR1 thread and not SR2, yet Fine Aim still being mentioned as a feature/highlight meant that it was something implemented by some means or another, but good to have this clarified once and for all!
It's mentioned here because the cut fine-aim in Saints Row 1 doesn't use share the game's original camera and stores it's angles in a different region of memory thus had to be implemented separately
 
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