"Where's Paul?"
I think you found the model. I suspect they just reused the mascot model, scaled it up to the appropriate size and then just applied a morph to the npc_base_head to stick on the front of the model. So I don't think you will find that exact face sitting around in a file somewhere.
I played around with it a little and found out that MeshViewer encountered a problem when trying to read in the draw calls for Zinyak's Mech. It had a bad value for a material index so I put a guard in to deal with it but it is clear that there are more problems as can be seen by the image...
No. Gat is a NPC, and NPCs are handled differently from the main character. It is possible to replace one NPC for another NPC but no one seems to know how/where the main character is stored.
To what extent? SR4 already has the Gat V Pack that allows you to dress like Gat. And with the sliders and some patience (more than I have) one could make your character resemble Gat. Was there something more you wanted? To sound like Gat? Or was there something else you had in mind?
Yes it will work with some of the SR3 models. If you look at the third post you will see it has screenshots of SR4 characters followed by some SR3 characters.
SR4 Character Mesh Viewer
If you look at the 'Usage' section of the first post you will find it lists instructions for SR3 and SR4...
- hair is stored in a CMORPH file so it can't be opened with this tool.
- if by 'cloth' you mean the clothes that the player can wear then yes, it is possible to open most pieces of player clothing with this tool. Once open you can then export it to an OBJ file which should be importable into...
The OBJ file does contain texture coordinates. But at the time I wrote the export code the MeshViewer wasn't properly loading textures, so the exported texture coordinates have never been checked for accuracy. And I only have access to Blender so I have no idea if 3DS Max likes this...
"morph" - ??? - I think you misread the thread. This tool only views the models, it doesn't allow you to change anything. You could use this tool to get a model into Blender for editing. But at this time there is no way of getting that model back into the game.
Someone asked me this question and I am posting the answer publicly in case anyone else runs into this problem. The example is for kinzieprez but the process is the same for any model.
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You extracted...
Sounds like it is attempting to load the wrong texture onto the head mesh, which shaundi model are you trying to load?
In version 1.6 their was a minor bug that prevented the correct head texture from being loaded on some models. This bug can be seen in the third post with the Shaundisim and...
You're right, currently it only opens CMESH files. Eventually I would like to support SMESH and LMESH (that last one is used for buildings). I'm looking into it in my spare time but no promises about when you might see it.
Your request is not impossible but is highly unlikely based on the current set of tools. Gat, Pierce, and Shaundi are all NPCs. There really is nothing that a player can customize about those NPCs so their mesh files are simple and easier to read. However, you are asking about reading in the...
Version 1.6 is now released. The program and the source have been added to the first post.
Now loads textures directly from CPEG files.
Uses LOD to only draw one model instead of drawing all models contained in the CMESH file.
Also took UpgradeCount into consideration when drawing models...
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