Would it be possible to change Navpoint type stuff in a way that wouldn't require such a massive change to the tools? Like placing parking spaces for instance?
That visual effect can actually be achieved with shaders, though the gameplay actually being feasibly reproducable would require a lot more work. If someone looked in the mission lua file for it, we could see how it gets triggered. It might (optimistic) just be a simple lua function that gets...
SrIV actually already does this with the in-game dialogue when in co-op. It does not in the custscenes but I suppose someone could try changing the #PLAYER# entry in the custscene tables to #REMOTEPLAYER# or whatever it's called and see if it works.
That's the beautiful thing about mod/indie development. No silly QA and bureaucracy slowing things down ;).
If the formats were in any way compatible between the two games (sr2 and sr4) I'd wager it would be about a year turnaround.
All the bink videos are actually just in the "videos" folder off of the root.
I warn people to tread lightly there, many of those videos are spoilers!
EDIT: all the ones I've seen, anyway
NOTE TO MODDERS: None of them have sound except for the startup videos. The sound for them is probably...
I'll be honest, I might not even do this one. I mean, have you played the game? Some of the stuff you get makes this boring by comparison.
Like, really boring.
Sandbox+ was able to apply preset outfits with keycombos. If you could create the NPC face and body as clothing items that obscured the player, it would be possible in theory.
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