I found these pictures at saints row wiki.
There must be a way to add vehicles there. The STAG in the first picture may have shown up during usual gameplay, but then what about the second one?
Could you edit some of them to point out what they do? Like what's the difference between "therm2" and "thermext1"? Is the "thermext1" the one with no ship?
And what exactly was the "is2" in m07?
And don't forget this one: traffic_disable_drawbridge_area(34, true) -- Disables traffic through...
Look at this mod: http://www.saintsrowmods.com/forum/index.php?threads/ground-to-heli-vehicle-teleport.506/
Could someone create more teleport points instead of just moving the existing ones?
It's not possible to create more garage locations yet, so maybe someone could do the next best thing...
You could just keep some of your saved game files in some other folder and then replace them when you need them. That way you could have infinity files.
That's kind of confusing, because based on their appearance there's 3 different ones in the game and several sets of interiors for them. Odd that they decided to create 2 files for 3 planes and then complicate theings even further.
So the cheats spawn the vehicles inside the garages?
Maybe it...
There's 3 versions of this plane in the game.
STAG transport aircraft (crashed into zombi island).
AWACS.
Steelport Airlines D1110W (used both by the Saints and Phillipe Loren).
What exactly are their correspongding names in the game files? I mean which one is the "giant_plane01" and which one...
Could someone who knows how this stuff works, look into the m11.lua?
I was just there, but I'm no specialist. The plane is sometimes spoken of as "air_base_jumbo_plane" and sometimes as "awacs".
As far as I know from reading the other threads, this can't be done yet, so I'm just pointing out that this is one of the main mods that people should be working on.
Park several different aircraft at the most western safehouse.
Put a large number of all the different military aircraft on...
There's at least 4 different ones throughout the missions.
Is it possible to add any of them, or are they only a temporary thing, because they were always in a state of motion?
The planes exterior could be put into the sky, just like in a mission, unless they're actually defined as vehicles...
Is it possible to arrange it so that there will be more of them? Basically to create a copy and park it into another part of town?
The destroyed Thermopoly is made up of two complete ships, so the whole ship must be controlled by a single file, right? So maybe it could be changed so that the...
Adding "city_zone_swap(“stilwater”, true)", or "city_zone_swap(“stilwater”)" into my SR3 city lua file did not add anything. How do I get the bank to appear?
How does that work anyway, if they can fly like planes?
The Hydra (VTOL plane) in GTA San Andreas has 2 models for it and if you look closely, you can spot the fraction of a second when the game replaces one with the other. If SR3 does the same with 2 models then maybe it could be possible to...
I would imagine that it's as easy as adding the large STAG ships and fixing the statue. Trouble is that I don't know what it's called.
city_zone_swap(“???????”, true)
Maybe it could even still have all the "items" in it? :lol: But I don't think the containers would still be openable.
So how's the no boundries thing coming along?
And where EXACTLY is that first mission bank? I've never seen it.
EDIT:
Oh right, "city_zone_swap(“stilwater”, true)". I'll have to try that.
Some of them (like the planes and the ship) are in inaccessible locations, so maybe it could be possible to create a list into the crib menu? One could select a location and clicking it would spawn the player in that interior.
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