Something I've been working on. Very early version.
My old python scripts were never intended to be the end product for my project. Now here's a (yet very limited) tool built on Godot game engine.
Features:
* move objects
* change an object’s model (to an existing model, not custom model)
* display object name
Missing features:
* It can't add or remove objects.
* It's unaware of rotation and scale of an object.
* Some chunks crash it
* It doesn't recalculate cullboxes
* Moving objects doesn't affect physics.
* Custom model import
View attachment 33551
Download from github
Quick usage:
Unzip and run the program.
Drag a chunk file into the window (Make sure there’s both a .chunk_pc and .g_chunk_pc file in the same folder).
The chunk should appear in a second.
Navigate with mouse, controls are the same as in blender. Click the question mark button for a better explanation.
Click on an object and a property panel will appear.
After making your changes, click save to save the chunk. New file is created in the same place, with “_new” suffix in its name.
Clear button resets the program.
You can open multiple chunks, but that’s undefined behavior. Don’t save.