What features of Shitface's NPC behaviour and spawn mod does this mod also have (aside from the height variations and action nodes already mentioned in the OP)? Does this mod also have the more chaotic/aggressive civilians, improved car/NPC variety spawning and better notoriety features of NPC BaSM?
This mod's tweak_table.xtbl and weapons.xtbl conflicts with Shitface's Weapon Re-Balance Mod. What features am I gonna lose from this mod if I opt to go with the Shitface's Weapon Re-Balance Mod copies of these files?
Bug report: After finishing the mission, "A Belgian Problem", and before the Stilwater Hughes Memorial Bridge cutscene plays, SR3 crashes with this mod installed. I tried this two times. Uninstalling the mod allows the game to continue fine without any issues.
This mod's tweak_table.xtbl and weapons.xtbl conflicts with Shitface's Weapon Re-Balance Mod. What features am I gonna lose from this mod if I opt to go with the Shitface's Weapon Re-Balance Mod copies of these files?
Bug report: After finishing the mission, "A Belgian Problem", and before the Stilwater Hughes Memorial Bridge cutscene plays, SR3 crashes with this mod installed. I tried this two times. Uninstalling the mod allows the game to continue fine without any issues.
Last edited: