No problem, I'm just trying to find any bugs.
I also still notice the problem with some peds jittering/shaking, especially if one foot is on lower or elevated terrain.
Also fairly often a peds animation jitters back or glitches whilst they are moving, its quite distracting, they are running and then they glitch backwards a few feet whilst in the same animation, or sometimes do an errant couple frames twitch into a different animation before going back to moving. Glitches seem to occur when they run into one another or touch each other as well.
Almost everything looks very polished, I'm just worried about peds, ambient activities, model diversity, etc. I hope the pedesterians have good model variety, diverse action nodes and good interactions, I haven't seen any ambulances or police responses.
I'm finally able to hear ped, enemy and open world dialogue, and the ambient soundscape (chattering, weather, objects, music), which is fantastic. I noticed enemies actually react to each agent with unique dialogue, and the hotswitching changed the dialogue to a new character swapped in the split second before it started at one point, which is super impressive.
Heck, the destructibility of some objects are very impressive, some LED lights cracked and flickered on and off at one point during a doomsday device scene, and the way objects flew in the wind was amazing and fluid during that scene as well, different objects have different physics depending on their build and density, and break apart in clever ways.
Attention to detail! I love it! That's exactly what I was hoping for when I linked that Dead Rising 1 video ages back, simple things like how a can breaks a window but softer objects don't are subtle touches that I adore in games. I just hope this detail extends to the peds in some ways.
Edit: Watched a bit of that letsplay (hopefully it doesn't spoil too much), like almost everything I'm seeing, Gat gameplay wise looks really engaging and satisfying (personality wise not overly my thing, but that's fine). I just hope the game can be a lot harder than this, because it looks dangerously easy (but it's on the super easy difficulties that reduce your earnt XP so thats understandable), and I'm worried about enemy accuracy and how easy it is to dodge bullets/attacks.
Hopefully accuracy is better and attacks are faster, I love a good challenge, (for a reference point, think of high tier in pvp games and how difficult that can be vs others in regards to reflex's).
Some of the writing made me laugh, parking ticket was fun, I enjoy witty high brow stuff as well as some clever cheese.
Rookie Bot Best Waifu.