SeulbYhcrana
Banned
One does not simply make an open-world game with Unreal or Unity. You'd have to heavily modify the engines to make a game of such large scale with decent performance in them. Also, AoM's engine uses PBR so the game's assets are rendered pretty much exactly like they would be in Unreal/Unity. The game looks like it does because of its art direction, not because the engine's too weak to handle realistic visuals.
Sorry, I may not be an expert in the matter, but I know for a fact that low polygon models and blurry textures aren't an artistic choice.