VR Nocturnes? This is what I call a sword!
The Overcompensator.
VR Nocturnes? This is what I call a sword!
@Fan of Saints; What exactly did you change to get the sounds to play for the weapons? I attempted to make changes to get them to use the proper sounds to no avail?
Odd, I'm still not quite getting audio in my version even after applying your fix.
Ladies and gentlemen, here we go - alpha 2 is up!
Check out the OP and enjoy your batch of new weapons, consisting of laser guns (VFX and SFX are still temporary, but at least they aren't mute anymore), Deckers.die Avatar's Sword and some of the Murderbrawl clubs. This time new toys are waiting at Friendly Fire for a whooping price of $0! Yay!
What's also "Yay!" is that I allowed myself to edit certain weapons' behaviors to make them fit open world player's character better. It may result in a mission incompatibility, but it realy felt like the best thing to do until we get development tools.
Those were good news. Now time for less cheerfull ones.
First off, it looks like I got stuck on items_3d.xtbl file limit. Although I'm theoretically able to preload all of Murderbrawl and Deckers.die weapons, game engine doesn't seem to tolerate loading too many assets at once. I had no other way but to cut certain weapons from the package and my decisions are explained in the OP.
Second thing is that some of Murderbrawl's weapons - unlike any other - showed up untextured. I don't have any clue on what might have cused that weird bug but I'm certainly going to investigate (same applies to VFX and SFX, of course).
Enjoy!
That mod is fully outdated. If you want use superpowers, install Sandbox+ - it contains almost fully working superpowers without bugs.
- The second one is more a question than a consideration: unfortunately your mod use the same file of the Quick Super Power Mod (http://www.saintsrowmods.com/forum/threads/quick-super-power-mod.650/); any way to integrate the code of that one in yors? Note that for getting super power fully working you have to use also the files attacched by IdolNinja in post #4 and post #6 of that thread in addition to the one in the OP post.
I know that, and I've also tried Sandbox+ but I personally don't like two things about that superpowers: you can't switch weapons, you can only use super punch; besides you can only use fire waves, there's no trace about electric waves: that is the reason that make me use the outdated one right now.That mod is fully outdated. If you want use superpowers, install Sandbox+ - it contains almost fully working superpowers without bugs.