Will do.
Edit:
Holy moly, I did it! And this should've been obvious from the first time... Damn I'm dumb.
However, the delay time (the blend time I mean) when changing to the rifle (now pistol) walking animation from the rifle jogging animation is a bit short IMO, I mean in-game when I get back to walking from jogging, the rilfe in my hand just pops back to its designated place, so it seems.
I've tried to do something about it but for no avail, nothing seems to affect that (I just screwed up the animation).
But, changing from jogging to walking, on the other hand, looks like can be delayed (again, blended) to the point when the character starts to shuffle forward like an old hag in a hurry...
*Sigh* Oh well, I think I'll have to bear with it for at least 'till the SDK comes out.
Nonetheless, I'm really happy that I've managed to bring this off. I really appreciate your help, thank you!
Edit:
Holy moly, I did it! And this should've been obvious from the first time... Damn I'm dumb.
However, the delay time (the blend time I mean) when changing to the rifle (now pistol) walking animation from the rifle jogging animation is a bit short IMO, I mean in-game when I get back to walking from jogging, the rilfe in my hand just pops back to its designated place, so it seems.
I've tried to do something about it but for no avail, nothing seems to affect that (I just screwed up the animation).
But, changing from jogging to walking, on the other hand, looks like can be delayed (again, blended) to the point when the character starts to shuffle forward like an old hag in a hurry...
*Sigh* Oh well, I think I'll have to bear with it for at least 'till the SDK comes out.
Nonetheless, I'm really happy that I've managed to bring this off. I really appreciate your help, thank you!
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