Bring Back Parachutes!!!!

For the past so many days i have been searching and searching and searching for a mod the brings back parachutes to SRIV. I do not know about the rest of you, but i love using the "disable super movement cheat" and play through the game like that. my only dream and desire is a mod where i can use a parachute in this glorious game.

If you can possibly develop a mod or might have a good idea of who could, please leave a comment with your opinion

btw i am very new to this site and i am growing to it!!
 
I had a look around in the DLC 1 tables for you and could not see any refrence to Parachutes, but I know thers somthing called Chute in the base game weapon tables and I have no idea what it is, it could be possible its the Parachute just a guess tho
is it maybe in the main game files by chance? or have you already checked there?
 
is it maybe in the main game files by chance? or have you already checked there?

Note: Post will be deleted and merged with above post soon as comment is read by creator of thread to avoid double posting

Iv hunted down all this code for you, hope this helps you out a bit, you will still need to find the function tho as said above its prob in the lua script, but I thought this would be a good start for you :)

Parachute.xtbl
Code:
<root><Table><Skeleton_Set>
<Name>Parachute</Name>
<Groups>
<Group><group>Default</group><States>
<State><ID>chute brakes</ID><Animation><Filename>chute_brake.animx</Filename></Animation></State>
<State><ID>chute fall</ID><Animation><Filename>chute_chute_fall.animx</Filename></Animation></State>
<State><ID>chute turn left</ID><Animation><Filename>chute_turn_lft.animx</Filename></Animation></State>
<State><ID>chute turn right</ID><Animation><Filename>chute_turn_rgt.animx</Filename></Animation></State>
<State><ID>free fall network</ID><Animation><Filename>free fall sm</Filename></Animation></State>
<State><ID>chute fall dead</ID><Animation><Filename>chute_dead_fall.animx</Filename></Animation></State>
<State><ID>free fall</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>m02 shootqte hold a</ID><Animation><Filename>m02_qte2_shoot_chute.animx</Filename></Animation></State>
<State><ID>m02 shnrscu hold a</ID><Animation><Filename>m02_shnrscu_chutehold.animx</Filename></Animation></State>
<State><ID>free fall turn left</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>free fall turn right</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>free fall dive</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>m03 shnrscu ShootHold A</ID><Animation><Filename>m03_shnrscu_cht_shhold.animx</Filename></Animation></State>
</States><Actions>
<Action><ID>chute land</ID><Animation><Filename>chute_land.animx</Filename></Animation></Action>
<Action><ID>pull ripcord</ID><Animation><Filename>chute_ffall_to_chute.animx</Filename></Animation></Action>
<Action><ID>freefall hs upside release b</ID><Animation><Filename>chute_hsups_rlease.animx</Filename></Animation></Action>
<Action><ID>chute fall to freefall</ID><Animation><Filename>chute_chute_to_frfall.animx</Filename></Animation></Action>
<Action><ID>freefall upside die</ID><Animation><Filename>chute_upside_die.animx</Filename></Animation></Action>
<Action><ID>freefall die</ID><Animation><Filename>chute_frfall_die.animx</Filename></Animation></Action>
<Action><ID>m02 shnrscu enter a</ID><Animation><Filename>m02_shnrscu_chutectch.animx</Filename></Animation></Action>
<Action><ID>m02 shnrscu convo chute</ID><Animation><Filename>m02_shnrscu_chutecnv.animx</Filename></Animation></Action>
<Action><ID>m03 shnrscu hold to shoot A</ID><Animation><Filename>m03_shnrscu_cht_shoot.animx</Filename></Animation></Action>
</Actions></Group>
</Groups></Skeleton_Set></Table></root>

Parachute_bt.xtbl
Code:
<root>
<blend_tree>
    <validated>true</validated>
    <name>Parachute BT</name>
    <output_node>Multi Way Blend 2</output_node>
    <nodes>
        <node>
            <name>Multi Way Blend 2</name>
            <type>multi way blender</type>
            <parameter>
                <type>control parameter</type>
                <source_name>Free Fall Vert Control</source_name>
                </parameter>
            <inputs>
                <input>
                    <name>Multi Way Blend 3</name>
                    <max_blend_rate>0.200000</max_blend_rate>
                    <control_point>
                        <range>-1.000000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.000000</range>
                        <value>1.000000</value>
                        </control_point>
                    <control_point>
                        <range>1.000000</range>
                        <value>1.000000</value>
                        </control_point>
                    </input>
                <input>
                    <name>brakes</name>
                    <max_blend_rate>0.200000</max_blend_rate>
                    <control_point>
                        <range>-1.000000</range>
                        <value>1.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.000000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>1.000000</range>
                        <value>0.000000</value>
                        </control_point>
                    </input>
                </inputs>
            </node>
        <node>
            <name>Multi Way Blend 3</name>
            <type>multi way blender</type>
            <parameter>
                <type>control filter</type>
                <source_name>Turn Angle Cap</source_name>
                </parameter>
            <inputs>
                <input>
                    <name>turn left</name>
                    <max_blend_rate>0.800000</max_blend_rate>
                    <control_point>
                        <range>-0.050000</range>
                        <value>1.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.000000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.050000</range>
                        <value>0.000000</value>
                        </control_point>
                    </input>
                <input>
                    <name>fall</name>
                    <max_blend_rate>0.800000</max_blend_rate>
                    <control_point>
                        <range>-0.050000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.000000</range>
                        <value>1.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.050000</range>
                        <value>0.000000</value>
                        </control_point>
                    </input>
                <input>
                    <name>turn right</name>
                    <max_blend_rate>0.800000</max_blend_rate>
                    <control_point>
                        <range>-0.050000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.000000</range>
                        <value>0.000000</value>
                        </control_point>
                    <control_point>
                        <range>0.050000</range>
                        <value>1.000000</value>
                        </control_point>
                    </input>
                </inputs>
            </node>
        <node>
            <name>brakes</name>
            <type>clip</type>
            <tag_name>chute brakes</tag_name>
            <clip_name></clip_name>
            <loop_flag>True</loop_flag>
            <start_time>0.000000</start_time>
            <layer>4</layer>
            </node>
        <node>
            <name>turn left</name>
            <type>clip</type>
            <tag_name>chute turn left</tag_name>
            <clip_name></clip_name>
            <loop_flag>True</loop_flag>
            <start_time>0.000000</start_time>
            <layer>4</layer>
            </node>
        <node>
            <name>fall</name>
            <type>clip</type>
            <tag_name>chute fall</tag_name>
            <clip_name></clip_name>
            <loop_flag>True</loop_flag>
            <start_time>0.000000</start_time>
            <layer>4</layer>
            </node>
        <node>
            <name>turn right</name>
            <type>clip</type>
            <tag_name>chute turn right</tag_name>
            <clip_name></clip_name>
            <loop_flag>True</loop_flag>
            <start_time>0.000000</start_time>
            <layer>4</layer>
            </node>
        </nodes>
    </blend_tree>
</root>

Items_3d.xtbl
Code:
<Item>
            <Name>chute</Name>
            <Prop_Type>accessory_misc</Prop_Type>
            <Item_Flags>
                <Flag>inherit_bone_transforms</Flag>
            </Item_Flags>
            <streaming_category>Permanent</streaming_category>
            <character_mesh>
                <character_mesh>
                    <Filename>chute.cmeshx</Filename>
                </character_mesh>
                <rig>
                    <Filename>chute.rigx</Filename>
                </rig>
                <Anim_set>Parachute</Anim_set>
            </character_mesh>
            <Glow_Type>None</Glow_Type>
            <Color_Variants/>
            <Props/>
            <_Editor>
                <Category>Characters:Parachute</Category>
            </_Editor>
        </Item>
 
Etd has the parachute but what sucks is the falling physics are still messed up i really like it if i could fall off a building. And not be in a frozen position while falling like is there a way to make it so you can fall like in sr3 .And be able to dive while falling like sr3 and sorry for my bad grammar its hard to describe what i am saying.I mean i am not a modder but i would love to see a mod that can do that.
 
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